The first isometric party-based computer RPG set in Pathfinder fantasy universe
Created by OWLCAT games
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Rest comfortably with our Camp UI

Dear Pathfinders,  

Our first alpha testing phase is coming to an end. If you're a tester or consider grabbing the alpha add-on through the pledge manager, don't worry - you will still be able to play the current build while we are working to release a new build for our second alpha test, currently slated for the end of December. If you've played the current build, please be sure to fill out our alpha test survey and let us know what you think! We have sent all testers an email with a link to the survey. You can also find the link in the alpha-testing section of our forums.  

Naturally, we don't want to post any spoilers for those of you, who are not participating in the alpha test. However, we'd like to share some statistics from our first test stage. As of this moment, we have 257 players participating in the alpha. Between them, 399 bug reports were filed, 73 of which were related to the UI, 58 were about dialogue and 50 about mechanics. Our top contributor is an anonymous bug-buster, who filed a whopping 33 helpful bug reports! In second place is bjmueller with 27 reports, followed by sspalti with 24, Stratagemini is in in 4 place with 20 helpful reports and Raf has filed 16 reports, making him the tester with the 5th most contributions. Thank you all for your hard work!

Here's one more figure to demonstrate just how deadly the Stolen Lands are - the total death count among our alpha testers is 4983! To add context, the current alpha build started with very hard and medium-hard difficulty settings (or 'Core Rules' and 'Adapted Rules', as we call them). An easier difficulty setting has only been added fairly recently. Also, bear in mind that testers currently start with a full party in the second chapter of the game, so getting the hang of combat and all the abilities, spells and skills takes some time.

I'm watching you sleep

How nice is it to get some rest after a long, hard day of adventuring, knowing that your companions will have a watchful eye on the camp? Why not catch up with them and have a bit of a chat before you turn in for the night? We feel that companion conversations while camping are something worth turning a simple “rest button" into a fully fleshed-out part of our game.

Initially, when we started discussing the resting process in our game, each of us wanted to transfer the tabletop experience into the virtual world of Pathfinder: Kingmaker. We didn’t want to reduce resting to a single mouse-click, because in the tabletop version it’s never as simple as saying, “We’re going to bed now” and the Game Master responding, “Okay, you’re fully rested now!”

Looking for a good spot to get some sleep can be tricky! For instance, your party may wind up in a swampy location, where it takes a lot of time to find a place dry enough to set a camp. Almost always, before consuming ration packs, players try and go hunting – just to put their luck to the test. But there is no guarantee for success. You may send your bard and cleric on a hunting trip, and instead of finding food they end up bumping into a couple of quite aggressive dire bears. This actually happened during one of our weekly tabletop gaming sessions! And while resting, we often roleplay our characters. Especially when many of the players on our development team happen to be writers for the computer game. They really know how to bring their characters to life! :)

Taking all this into account, our camping has already gone through two incarnations: one that existed before our Kickstarter campaign and one we created after. At first we had the resting timeline and related functions, and only after we reached the first stretch goal on Kickstarter, the development of full-scale camping became possible.

Information Structure of the Rest Interface
Information Structure of the Rest Interface

The resting timeline is, in fact, a forecaster, that tells you what is due to happen after certain periods of resting time: after two hours of resting, casters gets their spells restored (if they've got a Ring of Sustenance), after 8 hours all the companions become fully rested, and after 40 hours all negative effects wear off. We believe it’s important to provide you with all the information instead of making you take standard 8-hours rest breaks and then you wonder why some of your companions still don’t have full health bars and one or three of them still suffer from Bestow Curse.

And this became our basis for all future iterations of the camping system.

Resting interface: first iteration.
Resting interface: first iteration.

In the second camping incarnation, our goal was to preserve the gameplay flow while emphasizing the importance of the rest process. That’s how our camping management interface was born. This is where you assign your companions for various tasks: main hunter, main camoufleur, cook, or guardian. Also, every companion will have a special ability he or she can use only while resting. Be careful, though: if a companion is assigned more than one task, he or she will remain tired after the resting ends, and a caster who doesn't get a good 8 hours of sleep won’t have their spells restored. At the same time, if you manage your companions right, hunters will be of immense help in saving you money, you would otherwise have to spend on ration packs, and camp camouflage will safely hide your party from the wildlife or bandits. And if you assign a cook, you’ll be able to make an excellent fangberry pie, which will not only feed your characters, but also give them a Bless effect for the whole next day. Of course, to cook delicacies like that, you’ll need to find the recipe and ingredients first, but the result is worth it.

Camp management interface.
Camp management interface.

By the way – did we mention that cooking in the camp is a thing now? This feature was officially tied to a community achievement and while we haven't quite reached it yet, we are more than 90 percent there. At this stage, unlocking it is only a matter of days, so it made sense to implement it in-game while we were already working on the resting feature.

Since the resting process is such an important part of the game, we need to preserve the feeling of immersion into the game world for you. To achieve that we wanted to visualize each character's role on stage. We cannot overstate our gratitude to each of you, dear backers, for allowing us to add such an important and atmospheric feature to Pathfinder: Kingmaker!

As many of you have certainly noticed, almost all our interfaces are full-screen and use elaborate artwork to help sustain the atmosphere. The resting process is special, because it focuses on the party's actions. To preserve the flow of the game, we made our resting interface in the form of a panel. Functionally and practically, the timeline didn’t change much. The only thing we added was a watch order. As for current role adjustments, we decided to place them on the panel to the left, which is a mirror image of the main game log. On the same panel, you can see the results of hunting and other skill-checks, and at the same time dialogues between companions will take place on the main screen. Initially we intended to make this stage unskippable, but many of our alpha testers told us they’d like to make the resting process a bit shorter. So, for those among you, who are not interested in camp conversations, we give the possibility to skip this part and instantly turn to further adventure-seeking instead. Our camp interface allows you to focus on the main game screen and logically separates the camping log from the general log.

Interface mockup and camp objects sketch.
Interface mockup and camp objects sketch.

And since a video says more than a thousand screenshots, here's one for your viewing pleasure. It's alive!



One more thing: Stretchgoal Progress

As mentioned before, all the funds earned through our preorder page will go towards additional stretchgoals. Many of you have asked for an update on how we are faring on that front. A progress bar will be added on our backer portal / preorder page in the coming weeks to keep you informed. Then you'll always know how close we are to unlocking additional content and features for Pathfinder: Kingmaker.

Hail to the kings!