The first isometric party-based computer RPG set in Pathfinder fantasy universe
Created by OWLCAT games
Companions: Introducing Ekundayo, the Grim Ranger We continue our story about those who will accompany you on your journey to the Stolen Lands. Many heroes rightfully call themselves Pathfinders – from the mighty Fighters to the cunning Rogues – but nobody is as good at literally finding paths where there seem to be none as the Rangers. Friday, October 20, 2017 - 19:17 The Art of Map Design The Stolen Lands cover a vast territory (35,000 square miles). On your journey, you will experience many fascinating tales and visit well over a hundred different locations.  Friday, October 20, 2017 - 19:03 Rest comfortably with our Camp UI How nice is it to get some rest after a long, hard day of adventuring, knowing that your companions will have a watchful eye on the camp? Why not catch up with them and have a bit of a chat before you turn in for the night? We feel that companion conversations while camping are something worth turning a simple “rest button" into a fully fleshed-out part of our game. Friday, October 20, 2017 - 13:27 UIX and Focus Testing: How user feedback lets us make a better game Our first testing stage for Pathfinder: Kingmaker begins this week! Everyone who selected alpha access add-ons in the pledge manager will be sent a Steam key for alpha testing, so keep your eyes peeled for an email from us. As a quick reminder: anyone who backed at least $95 for the beta tier can buy the alpha add-on through the pledge manager. Before you take the plunge, please be aware that our alpha build is just that - an early, unfinished version of the game, which contains bugs, typos, and placeholder assets. It will give you an impression of our work in progress, as well as a chance to help us find bugs and test certain game systems. If you’d rather see the game closer to launch, it's probably a good idea to wait until beta testing and release. Tuesday, September 26, 2017 - 13:17 Going with the flow - The water in Pathfinder: Kingmaker Water is the most complicated rendering object from a technical point of view. To make the magic happen we use various subsystems of the game engine and thoroughly prepare both procedural and baked textures. Besides, we need a combination of programming skills, the abilities of our technical artists, lots of patience and a bit of luck. For our update, let's not dwell on trivial things, such as calculations of water lighting. Instead we are going to tell you about the difference between water rendering and rendering of regular geometry. Let's dive right in!   Thursday, August 10, 2017 - 18:54 WOW! You made our dream come true! Our heartfelt thanks for believing in us go out to each and every one of you! Sunday, July 23, 2017 - 18:54