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Type: Posts; User: bluefrenzy@gmail.com

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  1. [1.2.0l] Trapped in nyrissa's dream

    Trapped at the end of the event. Basically, the "to the throne room" exit doesn't appear although it appears in the map.
    63
    I am holding tab here. I reloaded the game to a previous save and still...
  2. I don't think I am being unreasonable when...

    I don't think I am being unreasonable when talking for starting a debate with falacies. I never said anything about what you are saying. I also love to travel the maps and search in every angle and...
  3. Certainly both things are issues. Fixing loading...

    Certainly both things are issues. Fixing loading times is probably something relatively hard to achieve while changing walking speed should be a piece of cake in comparison. All those mazes where you...
  4. I am not certain of what's your point. How your...

    I am not certain of what's your point. How your personal outcome fixes mine where I chose always the best possible options and I got 3 game overs? The only thing that means it's even worse than what...
  5. This is not from pathfinder but my current...

    This is not from pathfinder but my current campaing in D&D 5e and it has a bit of house rules.

    Lady Ayala
    Tiefling (Fierna)
    Sorcerer (Wild magic) 3 / Bard (College of Lore) 8
    Chaotic neutral
    ...
  6. Please, speed up the game. a lot.

    Backer here.

    I don't know how fast or slow were games in 1997 but we are not there. The game runs terribly slow. Out of the more than 100 hours it took me to finish, half of it was waiting for the...
  7. The system needs an overhaul in all the aspects....

    The system needs an overhaul in all the aspects. A game where doing "acceptably instead of everything right" implies losing your 80 hours of gameplay is simply unacceptable.

    I think the idea has...
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    Sticky: Well, luck based events are not bad per se. It...

    Well, luck based events are not bad per se. It can create unpredictability, replay value up to some extent and it can be a game by itself. There are literally some game aesthetics revolving around...
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    15,337

    Sticky: Sure, I split it in two parts. First it's...

    Sure, I split it in two parts.

    First it's about how bad it looks to have to tell the players what is the critical solution to a game problem. That fact should rise several alarms:
    1- There is a...
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    Sticky: Doesn't your designers find it odd that they had...

    Doesn't your designers find it odd that they had to tell the players how to make decisions?
    According to the balance documents and according to the explanation about how missions succeed or fail,...
  11. IMHO the game is too broken to be even...

    IMHO the game is too broken to be even considered. Although the base is good and it can be a neat start, it fails in technical performance and has huge game design flaws.

    But you should do like...
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