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  1. #11
    Senior Member HenriHakl's Avatar
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    For the rogue

    Waylayer - sneak attacking specialist

    Vexing Dodger - great archetype for smaller races (Nok-Nok?)

    Eldritch Scoundrel - because sometimes you need to be a thief and a magician

  2. #12
    Senior Member HenriHakl's Avatar
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    For the inquisitor

    Tactical Leader - to really emphasize teamwork feats

    Sacred Huntmaster - an inquisitor with a good boy

    Living Grimoire - behold the holy scriptures as they pummel you into submission

  3. #13
    Senior Member Grifta's Avatar
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    Are you limiting these suggestions at all; for example, PRD only?

  4. #14
    Senior Member HenriHakl's Avatar
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    While going to the gym, a great idea struck me. Don't know if it can be realized - but that is not the job of us "great idea people" ;)

    Perhaps you're familiar with Paizo's RPG Superstar that they've been running annually? I was thinking perhaps the Owlcat forums could host something similar on a much smaller scale. A "Make an Archetype for Kingmaker" contest - with Berserkerkitten and whoever on the development team has the spare time (Alexander and Chris???) as judges. And the winning archetype gets implemented into Kingmaker.

    It could be a great way to promote community involvement and may just be a good bit of fun all round for everybody involved.

  5. #15
    Senior Member HenriHakl's Avatar
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    Quote Originally Posted by Grifta
    Are you limiting these suggestions at all; for example, PRD only?
    There have not been guidelines (that I'm aware of). On the legal front Owlcat is focusing exclusively on Paizo-published Pathfinder content. On the mechanical side it is unclear if something like a Hexcrafter (magus archetype) is a good suggestion: is it too much to implement a different class' core mechanics?

  6. #16
    Senior Member Grifta's Avatar
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    I feel like we're going to butt heads a lot here because I'm a complete "wait, but is it balanced!" guy. Please don't take it personally. :P

    (Unrelated, I'm originally from PE, South Africa)

  7. #17
    Senior Member HenriHakl's Avatar
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    For the magus:

    Staff Magus - I really like the idea of having at least one archetype that emphasis staff-based combat

    Kensai (Sword Saint) - there is just something incredibly badass, Jedi-like about this archetype

    Myrmidarch - ranged magus option and also fighter-emphasis magus

  8. #18
    Senior Member HenriHakl's Avatar
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    Quote Originally Posted by Grifta View Post
    I feel like we're going to butt heads a lot here because I'm a complete "wait, but is it balanced!" guy. Please don't take it personally. :P

    (Unrelated, I'm originally from PE, South Africa)
    Hey fellow South African ^_^

    "wait, but is it balanced!" - what are you referring to? Listed archetypes? Or a potential archetype contest?

  9. #19
    Senior Member Grifta's Avatar
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    Both, the PF Companions get a little out there and have significantly less play-testing than the PRD. And, I literally cringed when you mentioned the contest.

    Any community contest is a great idea, but all I could think if "Oh god, but they won't have time to balance that" :P

    This is why, in the partial Kingmaker campaign that I played, someone else made the flag, and I made the Google-doc spreadsheet that controlled the Kingdom turns.

  10. #20
    Senior Member Stratagemini's Avatar
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    As fun as putting a separate post up for each class is, I think I'm going to take advantage of the increased character limit to include all my suggestions in one post.

    Alchemist:
    Vivisectionist - I know you already mentioned it in the Archetypes update, but I really like it so it's on my list anyway.
    Promethean Alchemist - Giving the Alchemist a cool Homunculus companion is a neat way to bring out some of the flavor of alternative interpretations of the class.
    First World Innovator - This seems like the Perfect Alchemist Archetype for the kingmaker adventure path. The flavor of the archetype connects it well with the flavor of the setting. also, it's a cool archetype in and of itself that's fun to play.

    Barbarian:
    Drunken Rager - The Drunken Rager has always Amused me. And I want to be able to buy and drink alcohol in the game.
    Invulnerable Rager - I really like the idea of my Barbarian being an invincible Juggernaut that doesn't die every three seconds.
    Mooncursed - I really enjoy the idea of playing as a sort of controllable Lycanthrope. Also, who doesn't want to turn into a Bear and smack their enemies with their paws?

    Bard:
    The absence of The Perform skill makes this one a bit difficult, but...
    Archaeologist - Possibly the most fun Bard Archetype I've ever played (and I have played a lot of Bards).
    Magician - A bard that's more Magically focused than physically. I like it a lot.
    Studious Librarian - This is a fun archetype that really leans in on the "bards know all of the things" angle.

    Cleric:
    Evangelist - I really like the idea of a Cleric with a Bardic performance ability and more interesting spontaneous spells.
    Undead Lord - This is the best example of one of my favorite RPG Classes (the Necromancer). I really like it.

    Druid:
    Dragon Shaman - The Dragon shaman's a really cool archetype that lets you teurn yourself into a dragon. And I'm pretty sure I saw some Monitor Lizards in the Amiri update.
    Halcyon Druid - The Halcyon Druid gets a bit of Lore in about Old Man Jatembe. It's also a cool archetype that lets you be more casting focused, like a Wizard/Cleric/Druid, but more coherent.
    Reincarnated Druid - The Reincarnated Druid is just sort of neat, and I love the reincarnation spell. This would be Dinosaur Shaman, but I have been informed that there are no dinosaurs...

    Fighter:
    Aldori Defender - It's practically Identical to the Aldori Swordlord, but I like it a lot better.
    Child of Acavna and Amaznen - Fighters casting Spells? What? This is an amazing Archetype and I love it. also it really pulls in teh lore of the Last Azlanti and fleshes out the setting.
    Lore Warden - Lore Warden is a cool example of a more Cerebral fighter.

    Inquisitor:
    Having never actually Played an Inquisitor before I don't actually have a preference.

    Magus:
    Bladebound - Definitely my favorite Magus archetype. I like Intelligent items a lot, and hhaving a sword taht grows as you do is a really cool concept.
    Kensai - I remember that "Sword Saint" was mentioned as a Magus archetype. Since that's not actually a Magus Archetype I hope you meant Kensai, which is a great archetype.

    Monk:
    First off, I hope this is the Unchained version of the Monk.
    Scaled Fist - This is super fun and a nice change of pace from the default Monk. Making the Monk Charisma-based opens up a lot of multi-classing opportunities, and I really like the idea of being able to punch with the power of a Dragon and breathe fire and lightning to kill my enemies.
    Invested Regent - This archetype seems super thematically appropriate for Kingmaker. Though it also seems like it might be a bit difficult to Implement.
    Brazen Disciple - Is another fun lore-filled Archetype. It really shows off how flexible the class is in terms of flavor.

    Paladin:
    Iroran Paladin - Iroran Paladin is a great Archetype that injects a lot of lore and feels different (in a good way) from traditional paladins. Also it brings a focus on Irori who is a pretty cool god.
    Iomedan Enforcer - Iomedan Enforcer is another great lore-filled archetype, and it really brings out the whole Law vs. chaos aspect of the alignment system.
    Empyreal Knight - I know Empyreal Knight is a stretch since it alters Divine Bond and requires a Mount bond, but the idea of my Paladin ascending to become an outsider is a temptation I can't resist.
    I know it's not really an Archetype, but I'd love to see the Anti-Paladin as well (maybe instead of the Empyreal Knight if that's too difficult to implement). Playing a Chaotic Evil Paladin is an amazing experience.
    I also want to see the Variant Divine Bonds from the Healer's Handbook, especially since there's no Mounted combat for the Mount Divine Bond option.

    Ranger:
    Shapeshifter - This is a pretty cool idea for the ranger and it remains my favorite Ranger Archetype.
    Sword-Devil - This is another cool archetype. It was created to model Red Sonja in the Pathfinder Worldscape comics. I'm not sure if it's usable, but if it is, it's a really cool concept.

    Rogue:
    Eldritch Scoundrel - I really like giving the Rogue some casting ability. The Eldritch Scoundrel does it really well.
    Phantom Thief - Is one of the few Archetypes that takes advantage of the Unchained Rogue's enhanced class features over the regular Rogue.
    Shadow Scion - This is another Rogue Archetype that takes advantage of the unchained rogue. As a bonus, it also fits the Kingmaker setting pretty well and shows off the lighting and shadow effects possible in a computer game.

    Sorcerer:
    Tattooed Sorcerer - If you only do one Sorcerer Archetype make it this one. This is my favorite archetype. I love the tattoo magic, I like the familiar. It would all look really cool on the screen.
    Ramziran Priest - This one really digs into the setting lore nicely.

    Wizard:
    Thassilonian Specialist - I love this Archetype. It's lore-filled, and it's got interesting benefits and restrictions. It also feels a lot more like an old school wizard to me.
    Undead Master - Fits well with the Undead Lord Cleric, this also really feels like a Necromancer class.
    Shadowcaster - This is a cool Archetype that is tied to Nidal. It helps to expand teh world while also letting players specialize in shadow spells. I really like it.
    Last edited by Stratagemini; 07-17-2017 at 06:05 PM.

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