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  1. #21
    It would be nice to have Timestop, Imprisonment, Chain contigency, Spell Trap, and Spell trigger.
    These are very powerfull level 9 spells but make so much difference in later game progression.

  2. #22
    Well, I do like myself curse terrain spells. Anything of the necromancy school really. If i had money to throw. I'd pay the devs to add every single possible rule/ability/spell in the game from paizo and even some 3pp devs perhaps. Who knows, maybe i'll learn to somehow mod the game and do it myself.


    FeelsBadMan

  3. #23
    I wish we could have Skinsend, that spell's METAL as nine hells. Probably not going to happen, though.

  4. #24
    Quote Originally Posted by Thainen View Post
    I wish we could have Skinsend, that spell's METAL as nine hells. Probably not going to happen, though.
    I can't even fathom how you'd program it in the context of a CRPG that:

    1.) didn't look absolutely horrifying, and
    2.) didn't cause you to get ganked immediately.

  5. #25
    (Apologies, this may be a multi-post)

    By big three spells are Admonishing Ray, Burst of Radiance, and Conjure Carriage. I can even justify that last one in a low-travel game.

    Burst of Radiance is basically a smaller, weaker Fireball... but it only damages Evil enemies with typeless/holy damage, and has the potential to temporarily blind everyone caught in it regardless of alignment. It's fantastic!

    Admonishing Ray is just Scorching Ray turned into a non-lethal Force ray spell, but it's important to me.

    Conjure Carriage has the obvious travel benefits, but it can also count as an improvised wall or bunker during fights!

  6. #26
    I really like would Divine Favor and Divine power and channel vigor, for the spells are must have when playing any divine caster in martial capacity

  7. #27
    Senior Member Wraith's Avatar
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    Vivat Grendel!

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