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  1. #1
    Community Manager Berserkerkitten's Avatar
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    Update #46: Owlcat Tabletop Adventures

    Dear Pathfinders,

    For today's update, let's take a small break from the Pathfinder computer game. As you know, we play a lot of pen-and-paper Pathfinder here at Owlcat Games. And today, we want to share some stories from our tabletop adventures - stories that excite us and inspire us so much, they may well turn up in the videogame. As anybody who ever played a tabletop RPG knows, the urge to tell everyone about your character is sometimes irresistible!

    Beware: this update contains some spoilers!

    All Owlcats are playing through the whole Kingmaker adventure path, from start to finish. This adds up to five simultaneous campaigns; every week the five groups gather around their tables, bring out the dice and their character sheets. Of course this will occasionally result in some weird looks from other people in the office. Hey, don't judge - we're working here!

    As it usually happens with tabletop campaigns, every GM adds something of their own to the campaign. Take Oleg's Trading Post, for example. It's the first "home base" that the players visit during the campaign - a place to rest, resupply and maybe sell loot. In two of our campaigns, the Trading Post was attacked by bandits - and in one case, they were successful. This one event drastically changed the whole flow of the campaign. Usually players explore the Stolen Lands almost at their leisure, preparing for the final confrontation with the bandit lord. But in this case, the exploration turned into a mad scramble, as hungry and homeless adventurers struggled to conquer the bandits' fort before winter came and they all froze to death! They were successful... but with a twist.

    Imagine: a fortified bandit camp sits on a hill, surrounded by a sturdy stockade and defended by archers. The first head-on attack is not successful - many defenders are killed, but ultimately the adventurers have to fall back. They hide in the woods to rest and recuperate; and the next day Ulrick, a devout paladin of Shelyn, leads another charge - only to be greeted by a surly bandit: "Hey, stop your blabbering! The boss ordered to let you in peacefully." As the party enters the fort, the Stag Lord, the bandits' leader, makes his surprising suggestion. Most of his bandits, and his lieutenants, are dead. The party is still hurting from their first attack against the camp. Another fight would cost both sides dearly. What if they chose to bury the hatchet - what if they joined forces to survive the winter instead of fighting?

    The swordlords of Restov offer a reward for the Stag Lord's head - but they do not know what he looks like. The party could bring his distinctive helm to Restov, get the reward and leave with the swordlords none the wiser, and the Stag Lord would become their loyal ally. The swordlords are untrustworthy, scheming politicians, the new kingdom in the Stolen Lands should feel no loyalty to them... or so the Stag Lord claims. As the players are considering the idea, Ulrick objects loudly and vehemently. A paladin would never stoop so low as to attempt this vile deception! Things get out of hand and end in a duel. Ulrick against the Stag Lord. Whoever wins, gets their way - either the party allies with the bandit, or they take him away in shackles.

    Having two more experience levels under his belt than the poor paladin, the bandit leader wipes out Ulrick in front of his gawking party, whose alignment changes for siding with the bandits! On the other hand, Ulrick's player is now switching to playing the Stag Lord, gaining a couple of levels, and having the time of his life screwing up the party's plans. The Stag Lord is not going to play nice with his new allies.


    His metabolic processes are now history. This is an ex-paladin!

    It's unexpected moments like this that make tabletop games really awesome. Unfortunately, this sort of reactivity is basically impossible in a CRPG... although this story did prompt us to think a lot about the Stag Lord encounter in the videogame. Will he be an actual companion? Probably not, but you'd at least talk to him and decide the bandit's fate.

    In this case, a violent attack unexpectedly turned into a peaceful (well... sort of) resolution. But usually, things go the other way. A story from a different party:

    In the Stolen Lands, one can encounter tribes of kobolds and mites - warring with each other. Both races are generally evil and not very keen on diplomacy, but one party was particularly bent on resolving their conflict peacefully. After making friends with the kobolds by strategically gifting some spare loot, they found out that a sacred kobold statuette has been stolen by the mites. They managed to find the mites' underground lair, entered and started talking to the mites' chief. A few ranks in Linguistics and Diplomacy can go a long way! The mites did indeed have the statuette, but they demanded an unacceptable price for it: kobold genocide.

    Imagine: the party stands in a damp underground passage, weak light coming from the cave entrance directly above them. A jumble of roots covers the dirt walls, and right in front of them the whole mite tribe is gathered, with the chief brandishing the stolen statuette. Killing all kobolds to get it is out of the question - and the adventurers decide to just snatch the McGuffin and run away. There's no rogue in the party, so the task goes to Kyros the cleric. His player rolls the dice and - Boom! Natural 20! He deftly snatches the statuette and everyone scrambles up. Climbing the roots that line the walls is an easy check, but a check nonetheless. As everyone gets out, Kyros rolls a natural 1. He steps on his own robes, flails wildly and drops the statuette back down, where the mites are waiting. They were so close, but now the party has no choice but to fight!

    In a tabletop game, random die rolls suddenly causing fun and exciting turns is quite common. This is harder to achieve in a videogame - there are plenty of rolls, but computers are still pretty bad at creative interpretation. But we do have the Book Event interface specifically to allow for such shenanigans. The CRPG will have the kobold and the mite tribes, and the quest to return the statuette. As for this specific situation, well - this part is not done yet, but as we get to it, we'll surely remember the story of Kyros the Clumsy!

    Watch us play on YouTube!

    Hail to the Kings!

    Owlcats

    To the Kickstarter update
    Ye cannae touch this! - Clan McHammer

  2. #2
    Senior Member Grifta's Avatar
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    Cool, that's exactly the type of "what are you guys doing" video that I was hoping for.

  3. #3
    Senior Member Pathfinder's Avatar
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    I personally would love to have an option to say "I do" for Stag Lord.
    Sure it would most likely mean that some player companions would fight against PC (and maybe Stag Lord + bandits or they would just watch) but still..

    ..it would end the game (and maybe later modders would have a change to add something like player and rest of the companions will be send later again rob outpost but now there are soldiers => most of them die / are chased off and Stag Lord will blame PC who must either duel him or kill him and rest of bandits who are against them. Then game ends as a player in new ruler of these bandits.

    I mean things like that have been done way before (even for Leisure Suit Larry you were able to try and walk across a street => car came and you died for start of the game.. ..so why not) and I guess it would not need too much of coding.

    Edit: actually I just hope and wish that developers would ask from themself in most if not every quest and encounter (if there is a chance to do that in first place) how this can be done in "good, bad and ugly way". Meaning:

    - What would be "normal" way to do this? (most likely kill all what move, then loot)
    - What would sneaky/good/thinking group try to do?
    - What would twisted, evil, mean person try to do?

    Get around same amount of XP (yes, if you kill em all and take loot, if you sneak past them or talk them to get into your service and take loot or make them turn each other and kill themself while you wait outside and stab only survivor in the back taking the loot) and be happy because you were part of making one of the best RPG in computer history.
    Last edited by Pathfinder; 12-12-2017 at 02:20 PM.
    "Road to the man's heart go through the chest"

  4. #4
    Well, that's what we are aspiring to do. In some cases it's just not possible, but in many others we've already done it. You can already see it in the Alpha, more in the upcoming Alpha-2.

  5. #5
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    As a player of various dragon-themed characters, I would love a chance to get the kobolds on my side!

  6. #6
    Senior Member Stratagemini's Avatar
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    Yay! Kobolds aren't Goblins. But they are still adorable!

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