It's a bug. I remember a dev confirming this on discord i think it was months ago. So should be fixed for final release.
When I was a wee lad, I always played fighters. The bigger and stupider the better. As I grew older, I found myself creating characters more and more like Raistlin from Dragonlance: The frail, sickly and immensely powerful wizard kind.
Wizard, Thassilonian Specialist (Gluttony/Necromancy), Human Male, Neutral Evil.
Familiar: Viper.
Attributes:
Strength: 7.
Dexterity: 7.
Constitution: 7.
Intelligence (+2): 20.
Wisdom: 16.
Charisma: 16.
Skills:
As I understand it, this is Wizard base (1) + Human racial (1) + 1/2 Intelligence modifier rounded down (2,5->2) = 4 per level. Do I get 5 every odd level up, or no?
Distribution:
Knowledge (Arcana).
Knowledge (World).
Persuasion.
Use Magic Device OR Lore (Religion).
No idea about feats yet, honestly - any ideas? Combat casting needs to be in there. A metamagic feat or two.
Last edited by soedenone; 08-08-2018 at 10:20 AM.
Some ideas:
You might want to have: Point-Blank Shot => Precise Shot: No penalty for shooting into melee <= shooting using bow, sling or some spells.
Spell Penetration (and Greater Spell Penetration) is one good feat you might consider. (+2 bonus on level checks to beat spell resistance)
IF you are planning for summoner then:
1:st - Spell Focus (Conjuration Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.)
2:nd Augment Summoning (Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it)
3:rd Superior Summoning (Each time you cast a summoning spell that conjures more than one creature, add one to the total number of creatures summoned.)
"Road to the man's heart go through the chest"
Definitely making a backline character first.
I'm a bit torn between Cleric (Herald Caller), Druid and Wizard.
For stats I'm definitely buffing casting mods and taking all summoning feats.
I would love to find out what archetypes/classes we are going to get in DLC.
If we get some cool archetypes later for Druid (for example) I would definitely wait a bit before playing one.
I was thinking of going Eldritch Scion but not thought the exact build through yet.
Was thinking of using levels of Dragon Disciple but I'm not familiar with pathfinder rules so I don't know if Eldritch Scion can take any DD levels.
I'm going to play a Dragon Warrior
2 lvl of Fighter (2 hand sword)
4 lvl of sorcerer (black, gold or silver dragon)
8 lvl of Dragon Disciple
6 lvl of Fighter or Eldritch Knight if available
A lot of spell without save (like wall or boost) and a big sword
The goal is not to cast powerfull spell but to kick ass and do more than a regular Fighter
Human
16+2/12/14/10/8/16
I understand and appreciate the sentiment. I've concluded that I recieve 5 skillspoints on my first level, and every subsequent odd-level, too. So I'll grab a level in Lore (Religion) aswell as Perception, completely leaving out Use Magic Device.
I'm aware that my build will be awful in terms of HP, and have terrible AC as a result of the lack of dexterity. I was considering a 7/7/11/18(20)/14/16 build instead. There will be some sizeable, accumulative health in difference, and not that big of a difference in wisdom.
Just for reference, I've gone through everything from Baldur's Gate, to NWN2 (and every Eternity/isometric game in between) with similar builds.
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