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  1. #1
    Senior Member
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    Sep 2017
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    117

    Archetypes you want to see

    Paladin: Faithful Wanderer Magus: staff magus,spellblade Fighter: lore warden,rondelero duelist Oracle: Purifier,Elementalist
    Ranger: Trapper,IIlsurian Archer Wizard:Spellbinder, Swordbinder Monk: Martial artist
    Last edited by fasthd971; 12-19-2019 at 04:05 PM.

  2. #2
    Member Donkey's Avatar
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    Aug 2017
    Posts
    16
    All I want is Saurian Shaman.

  3. #3
    Senior Member Steppenwolf's Avatar
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    Sep 2018
    Posts
    155
    Wizard: Exploiter Wizard. I want this so much. My favourite archetype.

  4. #4
    Senior Member Katchelina's Avatar
    Join Date
    Apr 2018
    Posts
    992
    Trap breaker and preservationist for alchemist
    arrowsong minstrel bard
    Hexcrafter magus

    I second Martial artist monk and exploiter wizard.

  5. #5
    Senior Member Kamigoroshi's Avatar
    Join Date
    Jul 2017
    Location
    Germany
    Posts
    170
    Witch: Hagbound, Dimensional Occultist, Putrefactor

    Oracle: Black-Blooded Oracle, Possessed Oracle, Planar Oracle

    Sorcerer: False Priest, Mongrel Mage

    Antipaladin: Seal-Breaker

    Wizard: Undead Master, Pact Wizard, Siege Mage

    Barbarian: Flesheater, Mooncursed

    Druid: Planar Extremist, Devolutionist, Blight Druid

  6. #6
    Senior Member
    Join Date
    Jul 2017
    Posts
    135
    Witch: Seducer
    Cleric: Great Old One Cultist
    Oracle: Possessed
    Sorcerer: False Priest
    Subdomains.
    Inquisitor: Heretic

  7. #7
    Druid: Shapeshifter werewolf (Wildness, shredding, bleeding, brutality, corpses eat for accelerated HP regeneration (only humanoids / animals), no magic possible in form, howling for fear, appearance becomes more threatening and wilder in the higher levels and the fighting power increases, due to wild existence loners / Outcast = Malus social talents etc.)

    Druid: Specialized healer class
    with the druid. Has better healing spells over time that are conjured up like bullets on companions and do not require touch. Summons dryads, forest spirits, nereids, etc. that heal supportively but do no damage..
    I like to heal with nature magic rather than to work divine magic :)

    Mage/Warlock: Necromancer with 2 permanent undead servants that you choose between melee and wizard and who like the animals of the druid also improve with the level. Spells that require corpses, do not occupy magic spots per day, but are constantly applicable such as quick corpse decomposition with poisonous gases, revival, shaped meat zombie, blood simulacrum and bone golem. Magic death and decay and grave cold, as well as alchemical conservation practices.

    Monk "Sōhei"(Glefe/Stick): Combat style with glefe and stick, vortex attacks, technically shaped fighting style with glefe + special attacks.

    Rune writer:

    Battle runes, protective runes or runes of healing.
    Runes require different summoning times / writing times and are magically drawn on the ground (under enemies / friends) during the magic season, written in the air in front of the magician, or stamped on weapons and armor / shields for a certain time.
    Depending on the strength, better known as rune power, the writing takes longer or shorter and becomes more powerful.

    Rune signs that are interrupted in battle fade slowly and do not have to be rewritten immediately. If only one round passes after the interruption, the starting rune magic can be completed before it goes out and has to be rewritten.

    Rune writers wear a maximum of leather and usually use the staff in battle, which they can charge with rune magic and can therefore use certain magical charges.
    (Something similar to calling lightning from the druid)

    runic power
    Rune power builds up in combat. There are two directions on a scale.
    Start neutral in the middle. Combat magic and healing is weak here.
    The more combat spells / buff spells you speak, the more the scale swings to the right and allows more powerful damage runes. However, healing and protective runes are no longer possible.
    And the other variant is healing and protective runes. If you write the protective runes in combat and heal your team using rune powers, the scale turns to the left and combat spells are no longer possible.
    After a certain number of rounds, the rune power tends to return to the neutral position, so to speak it degrades.
    After the fight, she also returns to neutrality.
    There are special writing methods in higher levels, which make it possible to jump immediately left or right on the scale (i.e. more power per type of rune power). A master of rune writing can also switch from one type of rune power to the other side.

    Rune magic comes from the dwarves and they have special bonuses when dealing with rune magic.

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