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  1. #1

    Difficulty problems: a message from our Creative Director

    We hear your comments on the game difficulty and difficulty spikes, and we will take specific steps in addressing those spikes. First of all, the encounter with the wolves is too hard right now even for normal difficulty, so we will be reducing the number of the wolves in the encounter, as it is a part of the tutorial and should not be as harsh. Speaking of random encounters - we will double check our random encounter generation rules once again to be sure that the encounters that are too powerful for your party didn't happen.
    We hear a lot of comments about the spider cave Bokken is sending you to. Swarms are difficult, as swarms of tiny creatures are immune to weapon damage in Pathfinder and require special handling with fire, alchemical fire or AoE spells. From hotfix 1.0.2 Bokken will be warning you of those dangers and provide the party with means to handle them at least partially (several alchemical fire flasks). There will also be separate tutorial messages about difficult to notice mechanics on enemies (like damage immunity or damage reduction, regeneration and similar). For story mode and easy difficulties, those qualities of creatures will be turned off (story mode) or reduced (easy).
    The first chapter of the game allows you to choose between different objectives, you can start pursuing your rival, or you can start dealing with the bandits. Because of that, you can reach certain boss enemies having different levels and overall power. We will be reviewing encounters in the Temple of the Elk and the Ancient Tomb to be sure their difficulty is suitable for a 2nd level party.
    And one last note about the difficulty - there are plenty of difficulty options to choose from, and we really hope that each player can find the difficulty of the game that will be interesting to them. Unfair and Hard difficulties were meant as really difficult challenges, where creatures are much more powerful than player's party (and we will be adding an additional warning for the new players, who want to start the game on those difficulty settings). I know that there are some players who consider modes like this the only viable modes of play, and while respecting that I want to say that we were designing them to be very difficult and require a lot of patience, careful party building and getting accustomed to party abilities and adapting your strategies to that. A lot of encounters there are killing my party when I am playing the game and require at least several tries to change the tactical approach to the encounter. Please keep that in mind.

    --Alexander Mishulin,
    Pathfinder: Kingmaker Creative Director

  2. #2
    Senior Member The Infinity Sock's Avatar
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    Don't know if is a bug but i can't same to pick a deity is it a bug?

  3. #3
    Senior Member The Infinity Sock's Avatar
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    Quote Originally Posted by The Infinity Sock View Post
    Don't know if is a bug but i can't same to pick a deity is it a bug?
    I am still waiting for my question to be answered?

  4. #4
    The game is perfect the way it is. I'm playing on challenging mode and I like it. Please don't nerf the game difficulty devs!

    But if you're going to change anyway, I have a suggestion:

    Replace the "challenging mode" by "core rules", and in the enemy stats adjustments replace the somewhat tougher by normal.

  5. #5
    Quote Originally Posted by gabriel_arantes_t@hotmail.com View Post
    Replace the "challenging mode" by "core rules", and in the enemy stats adjustments replace the somewhat tougher by normal.
    I picked "challenging mode" because it looked like it was the "true" normal, the "core rules" like you said. And I got rolled. I went back and noticed that the stat adjustments jump from "somewhat easier" to "somewhat tougher" and that if you wanted "normal" stats you had to specifically pick it. I laughed, picked it, and the difficulty is now exactly where I want it to be. So yeah, long way of saying I agree completely.

  6. #6
    Senior Member Yesterday's Hero's Avatar
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    Quote Originally Posted by gabriel_arantes_t@hotmail.com View Post
    The game is perfect the way it is. I'm playing on challenging mode and I like it. Please don't nerf the game difficulty devs!

    But if you're going to change anyway, I have a suggestion:

    Replace the "challenging mode" by "core rules", and in the enemy stats adjustments replace the somewhat tougher by normal.
    Oh, this so very much, please.

    There should be a mode where the game is played "by the book". I even support the name choice.

  7. #7
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    Quote Originally Posted by The Infinity Sock View Post
    I am still waiting for my question to be answered?
    Perhaps you should ask it in a different thread. This thread addresses difficulty problems (and to be honest, I don't think the devs have time right now to check even this thread for replies, especially since the OP was a statement, not a question). We are filing bug reports in the thread with the appropriate title, and even there, we don't expect quick replies to our questions. We try and provide correct and concise info for the devs to pick up on and patch. Imagine what their work shifts look like right now! I imagine they will have time to chat with us only much later; first comes the coding of patches!

  8. #8
    Quote Originally Posted by The Infinity Sock View Post
    Don't know if is a bug but i can't same to pick a deity is it a bug?
    Yes, it's a known bug, we'll fix it in one of the upcoming patches.

  9. #9
    Please lovely Devs dont gimp the Game to boredom and pls pls pls no Enemie scaling.
    And about random encounters if a Group will be attacked by a Enemie that is to Powerfull you have still the option to run (or atleast i hope so i never tried it) but what i want to say is let some (rare) Powerful attacks be for realism purposes sry for my bad english.

  10. #10
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    Quote Originally Posted by Draxxil View Post
    Please lovely Devs dont gimp the Game to boredom and pls pls pls no Enemie scaling.
    And about random encounters if a Group will be attacked by a Enemie that is to Powerfull you have still the option to run (or atleast i hope so i never tried it) but what i want to say is let some (rare) Powerful attacks be for realism purposes sry for my bad english.
    I had a CR 14+ encounter at lvl2, and sadly running away was not an option. They run faster, and 1-hit-killed my main and Harrim.

    I tested with a weaker encounter, and it seems you can't leave a random encounter map if there are still nemies nearby. That was an option in the beta, so I1m not sure if it's a bug or a bad feature.

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