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  1. #51
    [QUOTE=Aldaron;27928]
    Quote Originally Posted by Draxxil View Post

    Metagaming is not really a good way to solve anything in a RPG. I should be able to solve it with my current party or the encounter shouldn't be there. No good DM would put that kind of encounter there without giving the players a chance to prepare or another way to solve it (IE to sneak past, to distract the bugs, to go another way, retreat, etc). This game approch is "you're doomed, no escape, load and try again metagaming", that's not fun, complain about me all you want but I'm not the only one that doesn't find it fun.



    I did. Less enemies, no advanced templates. For example the swarm thing is ONE swarm, not 3. Not 3 with added spiders. And the bear is just a bear, it doesn't have 10/DR.
    And the problem with the difficulty are the spikes, if I turn it to easy everything else would be a cakewalk. The game is badly designed. I played almost every cRPG released, I played tabletop since ad&d so it's not lack of experience, clearly it's this game. Try playing Divinity:OS 1/2 They are pretty hard but they're fun.



    Yes. Others solved it with metagaming or a party composition that better suited the encounter. So yes, it's not my fault.



    1. I didn't picked the party they where randomly assigned to me. That's the game fault. Everybody should get a balanced party if they're going to force it on you or you should be able to pick your own.
    2. I didn't rush anything. Why should I randomly look around the map? Again metagaming.That was literally the only quest I had.



    I should have:
    A: A warning.
    B: Something else to do.
    C: Another way to beat it that's not fighting.
    D: It's still going to be pretty hard a few levels from now.
    1.Not even near to Metagaming atm here.
    2.Its easy to say its the game or others fault.....
    3.A: Warning for what?
    BI Like your B statement its ever nice to have something to do we could need more early Quests
    C: Alternative ways is ever a good idea another example (i would like to capture Tartuccio (i wanted to cast resurection on his corpe but there i was limited))
    D: I hope so.

  2. #52
    [QUOTE=Draxxil;27992]
    Quote Originally Posted by Aldaron View Post

    1.Not even near to Metagaming atm here.
    2.Its easy to say its the game or others fault.....
    3.A: Warning for what?
    BI Like your B statement its ever nice to have something to do we could need more early Quests
    C: Alternative ways is ever a good idea another example (i would like to capture Tartuccio (i wanted to cast resurection on his corpe but there i was limited))
    D: I hope so.
    How is "load, buy 20 alchemist fire potions so that you can go and kill the swarm you shouldn't know is there" not metagaming? And you can't retreat, you can't draw the swarms with some party members while the rogue sneaks and grabs everything. All you can so is "reload, and metagame the problem away".

    And look, if I was the only one it would clearly be my fault for being an idiot or something. But when there're hundreds of reviews reporting the same problem with the difficulty then it's clearly something wrong with the game.

    A warning like the devs said they are incluing.now "Bokken will be warning you of those dangers and provide the party with means to handle them at least partially (several alchemical fire flasks)."

    If Owlcat want to make the hard mode REALLY hard I have no complains. But normal pathfinder rules should be...normal.

  3. #53
    [QUOTE=Aldaron;27994]
    Quote Originally Posted by Draxxil View Post

    How is "load, buy 20 alchemist fire potions so that you can go and kill the swarm you shouldn't know is there" not metagaming? And you can't retreat, you can't draw the swarms with some party members while the rogue sneaks and grabs everything. All you can so is "reload, and metagame the problem away".

    And look, if I was the only one it would clearly be my fault for being an idiot or something. But when there're hundreds of reviews reporting the same problem with the difficulty then it's clearly something wrong with the game.

    A warning like the devs said they are incluing.now "Bokken will be warning you of those dangers and provide the party with means to handle them at least partially (several alchemical fire flasks)."

    If Owlcat want to make the hard mode REALLY hard I have no complains. But normal pathfinder rules should be...normal.
    There are more ways around like BH etc.

    And you can't retreat, you can't draw the swarms with some party members while the rogue sneaks and grabs everything. All you can so is "reload, and metagame the problem away". -> Now this is a think. Its pretty bad that u cant retreat it should be possible and it fits to your c statement.

    The Reviews are pretty irrelevant fior me because the Game is very young atm and bg1 ee have 87% and bg2 ee is the same but these Games are far older much more time to tweak, mods support etc and now look at sods only 8% better and on its release it was pretty bad too. So i dont care there will be time to make the game better.

    About the warning in general i dont like that BUT he allready says something about this location and the dangers so he could warn you but i dont think its necessary

    You're right core rules should be core rules but i dont know how much owlcat sayed that the game will be core rulefriendly no matter what.

    ps: about Divinity OS 1 and 2 i liked them and this Games where temporally hard to play but later it was trivial.
    And i had someday a Problem with Divinity because everyone and everything (Skills/Spells where exactly that everythink looked like Wizard spells and u had the feeling you're playing ever a wizard..)
    Sry for my bad english im not a native speaker.

  4. #54
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    [QUOTE=Aldaron;27928]
    Quote Originally Posted by Draxxil View Post

    Metagaming is not really a good way to solve anything in a RPG. I should be able to solve it with my current party or the encounter shouldn't be there. No good DM would put that kind of encounter there without giving the players a chance to prepare or another way to solve it (IE to sneak past, to distract the bugs, to go another way, retreat, etc). This game approch is "you're doomed, no escape, load and try again metagaming", that's not fun, complain about me all you want but I'm not the only one that doesn't find it fun.



    I did. Less enemies, no advanced templates. For example the swarm thing is ONE swarm, not 3. Not 3 with added spiders. And the bear is just a bear, it doesn't have 10/DR.
    And the problem with the difficulty are the spikes, if I turn it to easy everything else would be a cakewalk. The game is badly designed. I played almost every cRPG released, I played tabletop since ad&d so it's not lack of experience, clearly it's this game. Try playing Divinity:OS 1/2 They are pretty hard but they're fun.



    Yes. Others solved it with metagaming or a party composition that better suited the encounter. So yes, it's not my fault.



    1. I didn't picked the party they where randomly assigned to me. That's the game fault. Everybody should get a balanced party if they're going to force it on you or you should be able to pick your own.
    2. I didn't rush anything. Why should I randomly look around the map? Again metagaming.That was literally the only quest I had.



    I should have:
    A: A warning.
    B: Something else to do.
    C: Another way to beat it that's not fighting.
    D: It's still going to be pretty hard a few levels from now.
    It's a computer gamer, not a table top, the only warning sign you need is your quicksave slot. If you die, reload and go do something else instead.
    talking about something else, the ancient tomb is very doable at level 2, same as the outdoor area of the sycamore tree and even the first level of the dungeon if carefull, you should very quickly get to level 3. saving Radongar and Octavia is also quite doable at level 2. so yeah getting to level 3 for the treant really isn't that hard. You need to be level 4 before you attempt the stag lord anyway.


    There is a MASSIVE gap in power betwen a party of level 2 and of level 3, it's probably why the balancing of this game feel so off. that treant bear humiliated me at level 2, but when I came back at level 3 he was quite doable, that was on a custom difficulty slightly below challenging default.


    The only really poor design decision is the spider swarm in the cave, it forces you to meta game it and it massivly break immerssion.

  5. #55
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    [QUOTE=Aldaron;27994]
    Quote Originally Posted by Draxxil View Post

    How is "load, buy 20 alchemist fire potions so that you can go and kill the swarm you shouldn't know is there" not metagaming? And you can't retreat, you can't draw the swarms with some party members while the rogue sneaks and grabs everything. All you can so is "reload, and metagame the problem away".

    And look, if I was the only one it would clearly be my fault for being an idiot or something. But when there're hundreds of reviews reporting the same problem with the difficulty then it's clearly something wrong with the game.

    A warning like the devs said they are incluing.now "Bokken will be warning you of those dangers and provide the party with means to handle them at least partially (several alchemical fire flasks)."

    If Owlcat want to make the hard mode REALLY hard I have no complains. But normal pathfinder rules should be...normal.
    The problem is you have a game marketed to people who are a fan of the pnp, they made the game not like pnp, then you get the CRPG fanboys on here mocking you for expecting to not have to minmax and reload saves 300 times because that stuff isnt' used in tabletop.

  6. #56
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    "
    There is a MASSIVE gap in power betwen a party of level 2 and of level 3, it's probably why the balancing of this game feel so off. that treant bear humiliated me at level 2, but when I came back at level 3 he was quite doable, that was on a custom difficulty slightly below challenging default.
    "

    You know what would make it less crappy? If that massive gap wasn't offset by making your casters not have access to the better spells because the ONE wizard you have access to took a level of rogue. Guess it's my fault for wanting to play a bard because I assumed a standard caster and fighters that weren't completely pointless tower shield specialists wouldn't be the default. Fun Fact: Minsc, Jaheria, Khalid, and even Xan and Xzar were useful companions right off the bat with the default setup.

  7. #57
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    Quote Originally Posted by Gilthus View Post
    "
    There is a MASSIVE gap in power betwen a party of level 2 and of level 3, it's probably why the balancing of this game feel so off. that treant bear humiliated me at level 2, but when I came back at level 3 he was quite doable, that was on a custom difficulty slightly below challenging default.
    "

    You know what would make it less crappy? If that massive gap wasn't offset by making your casters not have access to the better spells because the ONE wizard you have access to took a level of rogue. Guess it's my fault for wanting to play a bard because I assumed a standard caster and fighters that weren't completely pointless tower shield specialists wouldn't be the default. Fun Fact: Minsc, Jaheria, Khalid, and even Xan and Xzar were useful companions right off the bat with the default setup.
    I agree the companion are very poorly build and depending on you choice of main character you could end up with a very unbalanced party for most of chapter 1.

  8. #58
    I agree that the difficulty levels are off. They need some balancing work,and they are doing that (victory is a bit too roll-based now, but, then, that's Pathfinder); however trying to make it work just like a pnp would be a disaster. This is a different medium. There is no GM to guide you when things don't work out just right and give you the hints that you need to beat the enemies without "metagaming" - you cannot metagame when you are the single player in a GMless world.

    It also appeals to people who enjoy actually challenging encounters - ones that you do not win the first time and need to retry (it is one thing I miss when I play pnp). I want to need to fight something multiple times and try new tactics; it makes winning an actual accomplishment.

    This is a computer game based on a pnp; it is not a pnp game. This is a medium that expects you to retry challenges with different tactics. If you could be prepared for everything without retying, it would be boring and badly designed from a PC game perspective.

  9. #59
    Quote Originally Posted by Ronin View Post
    I agree that the difficulty levels are off. They need some balancing work,and they are doing that (victory is a bit too roll-based now, but, then, that's Pathfinder); however trying to make it work just like a pnp would be a disaster. This is a different medium. There is no GM to guide you when things don't work out just right and give you the hints that you need to beat the enemies without "metagaming" - you cannot metagame when you are the single player in a GMless world.

    It also appeals to people who enjoy actually challenging encounters - ones that you do not win the first time and need to retry (it is one thing I miss when I play pnp). I want to need to fight something multiple times and try new tactics; it makes winning an actual accomplishment.

    This is a computer game based on a pnp; it is not a pnp game. This is a medium that expects you to retry challenges with different tactics. If you could be prepared for everything without retying, it would be boring and badly designed from a PC game perspective.
    That kind of people can play with the higher difficulties, not normal.

  10. #60
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    I appreciate and understand that you're addressing difficulty spikes, but why are stat blocks so imbalanced? For example, why is the Mature Leopard so
    powerful (+17 to attack and rolls 7-8 on each of its 3 attacks consistently)? Why do three normal Goblins raiding my camp have a +6 DEX bonus with no notable buffs to their DEX scores? +6 DEX means they have 22 DEX total, which is unreasonable.

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