I realized that some of combat features of pathfinder are hard to implement in this video game.
For example Readying an Action is impossible in real time. It could be a part of custom AI strategy, but in this way it will be something else.
Trip and Disarm are clear to understand how they would work. Does anybody know will gear be destructible by sunder attempts?
In stream I saw that Amiri had large bastard sword, so there will be size categories for weapons. And in the same time one medium character took masterwork bow from kobold because it is better than his old usual bow. This bow must be small (kobolds are small), so it is worse for medium character even masterwork. I don't understand how it could be. Did I miss something?
What do you think about capability of implementation of combat features in this video game?
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