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  1. #41
    Community Manager Wooden Dragon's Avatar
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    Enhanced Edition - June 6th, 2019

    Part 1

    Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!


    Highlights:
    •Balance changes, especially in the first and last chapters of the game, as well as in the Kingdom management system.
    •New prestige class: added the Aldori Swordlord to the game.
    •New class: added the Slayer to the game.
    •New: it is now possible to respec your characters.
    •New: added new types of different random encounters on the Global Map.
    •New weapon types added: Nunchaku and Throwing Axe. Weapons that used to be too rare will now be encountered more often (full list in Items section).
    •New enemies: added boggards, an ancient race of frog people, to the game.
    •New: story quests that have a time limit will now display a timer once there's only 2 months left.
    •New: mercs (custom characters) can now be assigned advisor roles.
    •New: kingdom events that can lead to the destruction of your kingdom will now also tell you which quest must be completed to save the kingdom. This info will be displayed in the kingdom event card.
    •New: from now on, the kingdom artisans will bring you a special gift every time you rank up their corresponding kingdom stat.
    •New: added an elaborated expaination to the rank-up dialogues that clearly state the effects of the choices you make.
    •New: added a special resource that allows to increase the chances of success when resolving a kingdom event.
    •New: you can now buy BP from the kingdom management interface.
    •New: from now on, you can see the result that your advisor has rolled during a Kingdom event. You can also see which modificators influenced the outcome. Alas, you'll never found out what happened during past kingdom events.
    •New: from now on, the kingdom event's or project's card shows whether you have an advisor capable of dealing with it. It will also show whether the advisor has any particular bonuses or maluses when dealing with this task. Finally, once you start an event or project, the card shows which advisor you picked and how many days are left until they're done.
    •New: when starting work on a kingdom project, you will now be able to see which stats will be affected by the project, if any.
    •New: a region's card now shows any upgrades the region has. The region window also shows which kingdom stats does this region increase or decrease.
    •New: the global map now shows the borders of your kingdom. You can pick between 3 settings: show nothing, only show borders, show borders and color the terrain.
    •New: a faster running speed option! When out of combat, if you click far away from your characters, they will run significantly faster.
    •New: during character generation and level-up, you will now be able to see who of the party members already has the spell, skill, or teamwork feat that you're currently looking at. Spell scrolls also show party members who already know the spell.
    •New: on the character progression screen and during level-up or character generation, there will now be a tooltip with information about that character's BAB growth, saving throws, number of spells, as well as a list of their new abilities and spells.
    •New: a character's sheet now shows their Spell Resistance.
    •New: while choosing spells during level-up, you'll be able to see the relevant Spell resistance, Spell descriptor and Casting time.
    •New: location notifications on the Global Map now show what was the new thing that happened there.
    •New: different events on the Global Map now show different wooden figurines.
    •New: camping banter can now be seen and heard when resting on the global map.
    •New: an item's tooltip in the inventory now shows where you have found said items. Very useful when searching for ancient artifact shards for the Storyteller.
    •New: in the inventory, you can now make a character's backpack or hat invisible.
    •New: for item stacks, you should now be able to see the price and weight both for 1 item and the whole stack.
    •New: hovering the cursor over an enemy now shows any effects that enemy has on them.


    Areas

    •In the capital, the names for buidlings built in memory of Kesten Garess and Jhod Kavken have been mismatched. Resolution: fixed.
    •The bandit camp at the Old Sycamore Outdoor became a bit easier to deal with. Also added a couple of small groups of animals to the area.
    •At the "Brinewall" area, some of the hellknights and mercenearies didn't join the battle to support their leader. Resolution: fixed.
    •After the coronation, Annamede and the Brevoy envoys could spawn in the main square of the captial. Resolution: fixed.
    •When leaving the "Wizard's Laboratory" area during a troll attack on Bartholomew Delgado, an incorrect dialogue could start. Resolution: fixed.
    •Undead cyclops and bandits in the City of Hollow Eyes weren't always hostile towards each other. Resolution: fixed. Told the bandits that the cyclops were saying names behind their backs, and the cyclops that the bandits are yummy with tea.
    •One of the loot containers in the City of Hollow Eyes was invisible. Resolution: fixed.
    •At the "Swamp Witch Hut" area one of the worgs to the south could become unreachable. Resolution: fixed.
    •Kesten Garess refused to leave the Womb of Lamashtu even after finishing the Season of Bloom. Resolution: fixed. Told him he could leave now.
    •In the City of Hollow Eyes, Hilla sometimes refused to leave the camp. Resolution: fixed.
    •Ivar could still be seen in Littletown even after his death. Resolution: fixed for those who haven't entered Littletown yet.
    •During the final chapter, the second dialgoue with Maegar Varn in Varnhold his portrait wouldn't show. Resolution: fixed.
    •A raven fell down from a column in the City of Hollow Eyes. Resolution: fixed. Helped the poor thing to get back up.
    •A brown lizardfolk chieftain would use his trident as a mere club. Resolution: fixed. Couldn't teach him to use a trident properly; had to give him a club instead.
    •Added a missing map inscription at the "Womb of Lamashtu" area.
    •In the Camp at the Capital Gates, Nok Nok's final dialogue didn't start. Resolution: fixed.
    •In the Technic League Hideout, one of the sacks contained 0 nuts. Resolution: fixed.
    •The enemies wouldn't behave as they were intended to in the "Poacher's Hideout" area. Resolution: fixed. Also, the visuals of the area were improved, and additional loot added to it.
    •In the House at the End of Time, you could find 2 copies of "The Book of Joyless Triumph". Resolution: Fixed.
    •At the "Hunting Grounds" area, saving Edna and Julia Aldori from the Greater Enraged Owlbear automatically starts a dialogue with them.
    If, after talking to Nyrissa in the "Other World" area, you make a save and load it, the exit from the location will not spawn. Resolution: fixed.
    •From now on, you can rest in Varnhold (when it's peaceful) without setting up camp.
    •Fixed weather settings in the "Rotten Cave" area.
    •Branded Trolls in the "Lone House" area didn't have a brand on them. Resolution: fixed.
    •Wrong animation when talking to Harrim near an ancient dwarven anvil. Resolution: fixed.
    •In the City of Hollow Eyes, Pale Yan didn't always come to your aid during the battle with the dragon. Resolution: fixed.
    •Reworked the way the Siroket fight works in the "Blakemoor Hideout" area. From now on, she shouldn't become invincible for no apparent reason.
    •In the House at the Edge of Time, the Magical Lantern can now be lit or put out from the belt window.
    •In the Abandoned Keep, the golem didn't come to your aid during the final battle. Resolution: fixed


    Quests
    •New: story quests that have a time limit will now display a timer once there's only 2 months left.
    •It used to be possible to save both Kesten Garess and Jhod Kavken in Chapter 3 by coming to Lamashtu's Womb, talking to Kesten, and then going to the capital to save Jhod. This was a bug. Resolution: fixed. You can still save them both if you pick a special neutral option in the final dialogue in Goblin King Fort.
    •The final dialogue in the troll lair during the last chapter of the game didn't always work or end as intended. Resolution: fixed.
    •During the final fight with king Irovetti, he could run away during a crucial cutscene if under the effects of fear, which would break tha game scene. Resolution: fixed.
    •When leaving and entering the Pitax Royal Palace, it was possible to receive additional copies of the "Blakemoor Grimoire" quest items. Resolution: fixed.
    •In the "Deal with the Devil" quest after defeating Darven and attacking Lynxia, she could become invincible in some cases. Resolution: fixed.
    •It was impossible to give the Black Whip to Bartholomew Delgado once he had moved to the capital. Resolution: fixed.
    •It used to be possible to get an infinite number of "Rings of Improved Proficiency". Resolution: fixed.
    •In some cases, the guard wouldn't help you fight the owlbear near the old clinic. Resolution: fixed.
    •In the Goblin Fort, the dialogue with the Shaman could start twice. Resolution: Fixed.
    •In the "Delicate Situation" quest near the Overgrown Pool, Melianse didn't want to acknowledge that Corax sent his men to get some feather tokens. Resolution: fixed. Apparently, the "stubbornness" knob on her control panel got stuck on the "max" position.
    •In some cases, Irsei Caelysse stayed in the throne room even after you've defeated Irovetti. Resolution: fixed.
    •The book event before entering Pitax worked incrorrectly, and sometimes it wouldn't let players into Pitax when it should have. Resolution: fixed.
    •The first dialogue with Valerie in the tavern could happen after finishing the "Judgment of the Gods" quest, which made some of her lines sound weird. Resolution: fixed.
    •The death of Valerie could sometimes lead to an unexpected gameover, even outside her companion's quest. Resolution: fixed.
    •In some cases, Ivar died too soon in the Silverstep Grove, which made it impossible to complete "The Lonely Hunter" errand. Resolution: fixed.
    •In the House at the Edge of Time, one of the lines of dialogue with Knurly Witch was unreachable in some cases. Resolution: fixed.
    •Not all characters would fall asleep when Nyrissa enters the throne room in Chapter 5. Her name would also display as "Guardian of the Bloom". Resolution: fixed.
    •Increased the difficulty of the Diplomacy check in the tavern in Littletown.
    •The architect's ghost in the Pitax Palace could still be seen even after it was dealt with. Resolution: fixed.
    •After the battle in Pitax Square, Stefano Mosconi initiated the wrong dialogue. Resolution: fixed. Made him finally learn his part.
    •After some of the romance scenes with Kanerah in the tiefling house in the capital, a cut-scene could start playing. In it, Kanerah could be seen talking to invisible Sweet Teeth, while the camera glided to a different room. Resolution: fixed.
    •The undead elf that Jaethal saved during the "Investigate My Death" quest didn't show up in her room in the tavern. Resolution: fixed. You have to re-enter the taver to enable the fix.
    •The task "Deal with the cultists" in Tristian's quest "Kingdom of the Cleansed" wouldn't complete properly if Tristian died during the fight with the cultists. Resolution: fixed. If that was the reason for failing the quest, it will be marked as completed, and you will be able to get the consequent quest if you haven't progressed too far in the story.
    •In the book event near the Ruined Watchtower, failing the skill check could lead to the wrong character getting hurt. Resolution: fixed.
    •In some cases, the Governor in Irovetti's palace in the final chapter could not spawn. Resolution: fixed.
    •The quest "A Bloody Craft" wouldn't finish properly. Resolution: fixed.
    •Making a save game in the main square during Kanerah's starting romance event would lead to her teleporting from the main square inside her house. Resolution: fixed.
    •Valerie's quest "Shelyn's Chosen" could become failed due to time constraints even if the player has completed the "Act as second at Valerie and •Fredero's duel" task. Resolution: fixed. If you've failed the quest due to this, you will be able to complete it if you haven't progressed too far in the story.
    •It was possible to test Bokken's potion twice in the "Wererat Lair" area. Resolution: fixed.
    •It was possible to receive multiple sets of Incomplete Lawbringer Armor during the "Lawbringer" quest. Resolution: fixed.
    •No FX when Harrim destroyed the throne in "The Unmaking" quest. Resolution: fixed.
    •In some cases, talking to Eobald the Insightful in the main square of Pitax would make it impossible to complete Linzi's quest "A Bard's Calling". Resolution: fixed.
    •From now on you can return to Troll Lair even if you chose Hargulka or Tartuk as your ally.
    •When completing Tristian's companion quest "Kingdom of the Cleansed", a quest-crucial cut scene didn't run in the "Secret Sanctum" area. Resolution: fixed.
    •Some illustrated events could provide infinite experience points in some cases. Resolution: fixed.
    •After death, Tristian lost his "Protective Aura" ability. Resolution: fixed.
    •During Ekundayo's "Bury the Past" quest, it was impossible to complete the "Kill the giants' leader" objective in certain circumstances. Resolution: fixed. If you've already left the "Bridge over the Gudrin River" area, but the quest is still active, you can return and talk to Ekun to complete it.
    •Upon becoming hostile, Sartayne would still refuse to fight. Resolution: fixed (told him you were saying stuff behind his back).
    •Barony forces now find the location of Armag's Tomb 1 month before Armag's forces make a final attack against your barony.
    •It was impossible to heal Mim Wobblegander's leg using magic in the "Talon Peak" area. Resolution: fixed.
    •The merchant Hassuf sometimes refused to talk about the burglary during the quest "Confirmation Of Innocence". Resolution: fixed. Now he'll talk. He'll talk real good.
    •The Briar worked as a Reach Metamagic Rod. Resolution: fixed.

  2. #42
    Community Manager Wooden Dragon's Avatar
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    Part 2

    Kingdom


    •New: mercs (custom characters) can now be assigned advisor roles.
    •New: kingdom events that can lead to the destruction of your kingdom will now also tell you which quest must be completed to save the kingdom. This info will be displayed in the kingdom event card.
    •New: from now on, the kingdom artisans will bring you a special gift every time you rank up their corresponding kingdom stat.
    •New: added an elaborated expaination to the rank-up dialogues that clearly state the effects of the choices you make.
    •New: added a special resource that allows to increase the chances of success when resolving a kingdom event.
    •New: multiple UI improvements that make kingdom management easier. Check in the UI section of the patch notes!
    •Throwing a feast for your subjects that have suffered from a disaster event now costs much cheaper initially, but the price increases with every use.
    •Tutorials on kingdom management were shown even when Kingdom Management was set on Auto. Resolution: fixed.
    •While ranking up Loyalty to rank 8, talking to Shandra could lead to the event becoming stuck. Resolution: fixed.
    •Events in the throne room would display incorrectly if they coincided in time with the dialogue with Kanerah in the bedroom. Resolution: fixed.
    •In the "Espionage" rank up storyline, supporting Gralton or Litran could lead to an incorrect outcome. Resolution: fixed.
    •Setting Kingdom Management on Auto didn't some of the important kingdom events. Resolution: fixed.
    •It was impossible to talk to artisan Varrask after returning him his instruments and building him a workshop. It was also impossible to attack him via the relevant dialogue option. Resolution: fixed.
    •Erastil's Favor kingdom effect was not properly giving +5 to Lore (Nature) checks. Resolution: fixed.
    •When trying to leave the throne room after talking to the villagers Alov and Erick, the player would get teleported to the villagers instead. Resolution: fixed.
    •It was impossible to complete the "You'll Never Guess Who is Back" kingdom event. Resolution: fixed.

    Classes & Mechanics

    •New prestige class: added the Aldori Swordlord to the game.
    •New class: added the Slayer to the game.
    •New: a faster running speed option! When out of combat, if you click far away from your characters, they will run significantly faster. You can also disable this in the "Options" menu.
    •Tristian lacked a second domain. Resolution: fixed. Tristian now should have the Healing domain as second domain.
    •Clerics that took the Healing domain as a second domain choice used to get their Healer's Blessing at level 8 instead of level 6. Resolution: fixed.
    •The Alchemist and Magus had an incorrect number of spell slots available at 5th and 6th levels. Resolution: fixed.
    •The Duelist was wrongly marked as an arcane caster. Resolution: fixed.
    •The Paladin's Holy Champion ability did not maximize his Lay on Hands and Channel Energy. Resolution: fixed.
    •The Aldori Defender's (fighter archetype) ability Disarming Strike still applied their Strength bonus to damage in some cases. Resolution: fixed.
    •Dragonkind III's Frightful Presence also affected allies and neutrals. Resolution: fixed.
    •Blessing of the Salamander spell gave no bonus to CMD. Resolution: fixed.
    •Traps that used Disple Magic didn't work. Resolution: fixed.
    •Seize the Moment did not work. Resolution: fixed.
    •Feral Wings used to stack with wings from other sources (for example, from the Aasimar feat). Resolution: fixed. Now abilities that give you wings will switch off when you use Feral Mutagen with Feral Wings.
    •Nok-Nok and other goblins got +2 to Knowledge (World) from their racial ability Stealthy instead of getting +4 racial bonus to stealth check. Resolution: fixed. Now they should lose the Knowledge (World) bonus and get the proper Stealth bonus.
    •Friendly touch spells were triggering the abilities that are supposed to be triggered on hit. Resolution: fixed.
    •Abilities that were giving energy resistance (for example, abilities from Draconic Bloodline) did not scale correctly with level up. Resolution: fixed.
    •A Rogue did not apply their 1,5 Dexterity bonus to weapon damage from Finesse weapon training due to holding a weapon in two hands. Resolution: fixed.
    •The storm debuff no longer stays on characters that enter the global map.
    •Having two identical animal companions in the party could break one of them. Resolution: fixed; from now on, the confused beast hears a soothing voice saying "Don't freak out, dude, he looks nothing like you!".
    •The bear animal companion's description displayed the wrong stats. Resolution: fixed.
    •The Shield Wall feat mentioned in its descriptions a number of certain conditions that did not apply to the game (such as shield bash denying the user AC from shield, which does not happen).
    •Instead of selecting the character with the highest Trickery score to open locked doors and chests, the game used to select the character with the highest rank in Trickery instead of the character with the highest Trickery value overall (it didn't take into account different bonuses and penalties). Resolution: fixed.
    •The Uncanny Dodge rogue talent (also available to the Eldritch Scoundrel archetype) did not allow attacks of opportunity to be performed before the starting initiative delay had passed. Uncanny Dodge should allow a character to perform attacks of opportunity even before they've acted on their turn (and other instances of uncanny dodge did allow doing so). Resolution: fixed.
    •The Charming Smile ability of the Charm domain couldn't be used. Resolution: fixed (no botox involved - promise!). It should become usable after resting.
    •The Shielded Caster feat only worked for casters that had a shield. Resolution: fixed.
    •Guardian Armor summoned by Create Undead didn't get a +3 weapon bonus from wielding Necromancer's Staff. Resolution: fixed.
    •Sometimes spells with multiple attacks such as Scorching Ray failed to deal sneak attack damage. Resolution: fixed.
    •The Aldori Defender (fighter archetype) feature Defensive Parry used to give more AC than it was supposed to. It was giving +1 AC for every three levels after the third, instead of +1 AC for every four levels. Resolution: fixed.
    •Instant Enemy said that it allows Fortitude saving throw. It does not and should not allow any saving throws. Resolution: description fixed.
    •Creatures falling prone in the area of Obsidian Flow did not receive damage. Resolution: fixed.
    •Resting in a hub took 7 hours instead of 8. Resolution: fixed.
    •It used to be possible to make a dead companion perform tasks during rest. Resolution: fixed. Got a call from the Department of Death legal team; apparently, making dead employees work during rest time is against the Civil Rights Act of 1964.
    •Kineticist substance infusions no longer need to be deactivated and activated again to update their DC after stat changes.
    •A Duelist with dueling sword and Aldori Dueling Mastery feat was not doing his precise strike damage. Resolution: fixed.
    •Arcane Bomber and Alchemist levels did not stack for the purpose of determining their bomb damage. Resolution: fixed.
    •Arcane Bomber's bombs were not affected by Precise Bombs and Fast Bombs discoveries. Resolution: fixed.
    •Sorcerers with the Draconic bloodline no longer get excessive uses of Breath Weapon on 9th level.
    •Madness domain's Visions of Madness abilities now have unique names.
    •Protection domain's Resistant touch now correctly suppresses the resistance bonuses on the cleric.
    •Magic domain's Dispelling touch now has the correct number of uses per day.
    •Glory domain's Touch of Glory now correctly applies bonuses to Charisma-based skill and ability checks.
    •"Hardy" dwarf racial trait now correctly works on first saving throw against poisons afflicted by enemies' natural attacks.
    •Empyreal Sorcerer now correctly uses his Wisdom modifier instead of his Charisma modifier to calculate the number of uses of Heavenly Fire ability.
    •Polymorphing into a Shambling Mound granted 1d6 slam attacks instead of 2d6. Resolution: fixed. If you have this buff active, reapply it for the changes to work.
    •Fighting Defensively and Combat Expertise switched off only after combat, even if the character using them only made one attack. They should switch off every round a character does not make attacks. Resolution: fixed.
    •Thassilonian specialists that learned all their available spells from scrolls could not level up and were stuck at selecting new spells. Resolution: fixed.
    •Thundering Claw of the Bear God did not give bonuses to the wielder's attacks in Wild Shape and did not give bonuses to the wielder's companion. Resolution: fixed.
    •An alchemist using Fast Bombs always considered the target of his attacks flat-footed. Resolution: fixed.


    Items

    •New: added Nunchaku and Throwing Axe weapon types.
    •Dwarven Urgrosh, Dwarven Waraxe, Fauchard, Flail, Shortspear, Dart, Double Sword and Double Axe items, which used to be extremely rare, have been added as loot to various areas throughout the game. The number of Battleaxe, Earthbreaker, Gnome Hooked Hammer, Great Club, Heavy Flail, Light Hammer, Light Mace, Longspear and Starknife items available have also been increased.
    •The mace "Sovereign" didn't not provide stackable bonuses. Resolution: fixed.
    •The vendor at Rushlight Festival had an incorrect type of shield. Resolution: fixed.
    •The gloves "Ultimate Grip" listed incorrect spell and caster levels. Resoltuion: fixed.
    •The "Robe of False Death" didn't show a magical aura in inventory. Resolution: fixed.
    •The priest of Erastil in Varnhold didn't have anything to sell. Resolution: fixed.
    •The "Gloves of Dueling" granted incorrect bonus to CMD. Resolution: fixed.
    •The "Necrotic Heavy Mace +2" had an incorrect sheath model. Resolution: fixed.
    •The bonus from "Professor's Hat" was listed as "Unknown Key". Resolution: fixed.
    •The "Furious Bardiche +2" had an incorrect price. Resolution: fixed.
    •The "Gloves of Elvenkind" gave an incorrect type of bonus. Resolution: fixed.
    •The "Absolver's Cloak" had a typo in the description. Resolution: fixed.
    •The "Downfall" bow had an incorrect price. Resolution: fixed.
    •The "Dark Acolyte's Robe" had an incorect description. Resolution: fixed.
    •A most unusual travelling merchant has been spotted wandering across the Stolen lands.
    •The "Ring of Radiant Arrows" had a typo. Resolution: fixed.
    •The "Greater Ring of Balance" had a typo in the description. Resolution: fixed.
    •The "Forest Knight's Bracers" could have granted a permanent buff. Resolution: now in the end of fight or when unequipping, the buff is removed. If your character already has a permanent buff from these bracers, just unequip and equip them.
    •Hearty Meal had a typo in the description. Resolution: fixed.
    •Some weapons didn't have properly working Mithral, Cold Iron and Adamantine Enchantments. Resolution: fixed.
    •Some of the Heavy Shields available as loot had the incorrect item type assigned to them, rendering them unusable. Resolution: fixed.
    •Some of the masterwork items couldn't be sold using the "mass sale" feature. Resolution: fixed.
    •The Alkaline Mace was incorrectly attributed to Varrask. Resolution: fixed.
    •Two-handed axes could be labelled as one-handed. Resolution: fixed.
    •The Acerbic Ring didn't add dice to Arcane Bomber bombs. Resolution: fixed.
    •Spiced Fish had 0 weight. Resolution: fixed.
    •The Tangled Claws weapon had a chance to cast the Entangle AoE spell instead of entangling one person. Resolution: fixed.
    •The Star Soldier's Gauntlet would cast three rays simultaneously. Resolution: now there is a short delay between them.
    •Scrolls of Protection from Energy, Communal had the same names as normal Scrolls of Protection from Energy. Resolution: fixed.
    •The Serrator had an incorrect bleeding enchantment. Resolution: fixed.

  3. #43
    Community Manager Wooden Dragon's Avatar
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    Part 3

    User Interfaces


    New: during character generation and level-up, you will now be able to see who of the party members already has the spell, skill, or teamwork feat that you're currently looking at. Spell scrolls also show party members who already know the spell.
    New: on the character progression screen and during level-up or character generation, there will now be a tooltip with information about that character's BAB growth, saving throws, number of spells, as well as a list of their new abilities and spells.
    New: a character's sheet now shows their Spell Resistance.
    New: while choosing spells during level-up, you'll be able to see the relevant Spell resistance, Spell descriptor and Casting time.
    New: you can now buy BP from the kingdom management interface.
    New: from now on, you can see the result that your advisor has rolled during a Kingdom event. You can also see which modificators influenced the outcome. Alas, you'll never found out what happened during past kingdom events.
    New: from now on, the kingdom event's or project's card shows whether you have an advisor capable of dealing with it. It will also show whether the advisor has any particular bonuses or maluses when dealing with this task. Finally, once you start an event or project, the card shows which advisor you picked and how many days are left until they're done.
    New: when starting work on a kingdom project, you will now be able to see which stats will be affected by the project, if any.
    New: a region's card now shows any upgrades the region has. The region window also shows which kingdom stats does this region increase or decrease.
    New: the global map now shows the borders of your kingdom. You can pick between 3 settings: show nothing, only show borders, show borders and color the terrain.
    New: location notifications on the Global Map now show what was the new thing that happened there.
    New: different events on the Global Map now show different wooden figurines.
    New: camping banter can now be seen and heard when resting on the global map.
    New: an item's tooltip in the inventory now shows where you have found said items. Very useful when searching for ancient artifact shards for the Storyteller.
    New: in the inventory, you can now make a character's backpack or hat invisible.
    New: for item stacks, you should now be able to see the price and weight both for 1 item and the whole stack.
    New: hovering the cursor over an enemy now shows any effects that enemy has on them.
    From now on, you can sort items in your stash.
    From now on, it will be possible to use usable items when they are in a belt slot.
    From now on, the latest chosen class will be shown first on the character sheet.
    Improved the way our UI adapts to wide screens.
    In the inventory, the character doll wouldn't display the FX corresponding to the off-hand weapon being used. Resolution: fixed.
    Scrolling to the end of the saved games list and deleting one would make some of the UI elements disappear. Resolution: fixed.
    The "Death's Door" icon could stay on a character's portrait even after the condition was actually removed. Resolution: fixed.
    Splitting item stacks could lead to incorrect item numbers being displayed. Resolution: fixed.
    Fixed the numbers displaying the weight and cost in the tooltips of items.
    Fixed mistakes in displaying enemies' immunities in the Inspect window.
    Switching from one ability to the other in the level-up window didn't change the relevant description. Resolution: fixed.
    Marked ability collections (i.e. Weapon Focus) as such. Abilities that have already been taken will also display their prerequisites. Fixed a number of minor ability prerequisite bugs.
    Feats, class features, and items that modified bonuses and penalties from Fighting Defensively and Combat Expertise (for example, Crane Style, Steel Net and Helmet of Battlefield Clarity) were logged in the combat log attack roll tooltip as separate bonuses. Resolution: Now the combat log tooltip shows them as bonuses and penalties from Fighting Defensively/Combat Expertise instead.
    Energy-related enchantments weren't displayed in the "Qualities" list of a weapon. Resolution: fixed.
    Fixed familiars sometimes appearing on the map or kingdom interface.
    Quest notifications could appear blank. Resolution: fixed.
    Spell-Like Abilities used to always show a spell level of 0. Resolution: fixed.
    Filling up all the slots in a vendor's trade window and then selling or clearing all of them lead to only the first slot working correctly (all the others would not display the items that have been put there). Resolution: fixed.
    Fixed incorrect information appearing in the tooltip for the secondary part of a magical double weapon.
    When using the Force move cursor, it was impossible to open the Inspect window when clicking on a creature. Resoluion: right-clicking on a creature with Inspect turned on opens a window.
    From now on, corpses will not be highlighted or selectable during combat with Inspect on.
    Hitting "Default" in the difficulty settings screen used to always set the difficulty to Custom. Resolution: from now on, it will reset the difficulty to the one that the player started the playthrough on.
    The UI section that displays a companion's story would sometimes get stuck and show on your main character. Resolution: fixed.

    Audio

    The Throne Hall ambience started twice when switching to it from the Kingdom Management mode. Resolution: fixed
    Some magic effects played annoying sounds when leaving a location. Resolution: fixed.
    Characters could erupt in battle cries even when unconscious. Resolution: nerfed. Too imbalanced.
    Animal companions play much fewer sounds in idle mode.
    Mastodon's sounds frequency was significanlty reduced.


    Misc

    Some of the kingdom artisans had incorrect visuals. Resolution: fixed.
    The "Death Ward" spell had the wrong description in Russian. Resolution: fixed.
    Added a red eye FX to Vordakai. You'll be able to see it after leaving and re-entering the area.
    Fixed the flags near the tribune in the stone capital of Lawful Neutral alignment.
    When using stealth, some of the swords could turn upside down. Resolution: fixed.
    Some players still had troubles with flying skeletons in the Sharp Fangs Tribal Camp. Resolution: fixed them.
    Some of the events connected to Valerie's romance could happen even if the main character cannot have a romance with her. Resolution: Fixed.
    Improved detalization in the main square of the unupgraded (wooden) capital.
    Improved visuals of the vendors in regional settlements.
    Improved visuals of the "Wererat Lair" area.
    Added ambient animations to bards in Littletown.
    Added an animation for coronation.
    Added ragdoll to mobs.
    Sometimes, characters wouldn't sheathe their weapons after a combat. Resoultion: fixed.
    The visual effects of AoE spells were not affected by fog of war as they should be. Resolution: fixed.
    Multiple English text improvements (typos, missing words, etc.).
    Completing the "Varnhold's Lot" DLC campaign should no longer award achievements for completing the game.
    Fixed the appearance of helmets on tieflings and aasimars.
    Companions didn't update their armor visuals when in the throne room. Resolution: fixed.
    A character's weapon wouldn't always reappear upon leaving the throne room. Resolution: fixed.

    System
    Fixed Last Azlanti saves sometimes getting overwritten when starting a new campaign in Last Azlanti mode.
    Music and sound is no longer stopped when the game is in the background.

  4. #44
    Community Manager Wooden Dragon's Avatar
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    Apr 2018
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    Update 2.0.5 - June 20, 2019

    Please be aware of plot spoilers in the description below!

    - When loading old saves, players did not receive Crisis Points. Resolution: fixed.
    - When loading a pre-Enhanced Edition save in which Ekundayo has left, some players could find his pet uncontrollable when the ranger returned. Resolution: fixed for both old saves and games where this has already happened.
    - Fixed the hanging up issue when trying to rest with a charged spell of the healing touch type.
    - Custom portraits sometimes got deleted. Resolution: when a player loads a saved game with custom portraits, folders are created with the names that correspond to the portrait identifiers.
    - Players who reached floor 50 of the Endless Dungeon could have noticed that the enemy difficulty stopped to increase. That turned out to be true: we never imagined that there would be heroes capable of going so deep! The enemies suffered under the players’ onslaught and reported lots of bugs using F11. They asked and we listened! We’ve strengthened them on floor 51 and beyond.
    - Players who are currently on floors below 50 should expect a leap in difficulty: monsters have gained strengths and they’ll try to strike back fiercely. Stay alert and remember: losing a battle does not mean losing the war! (And you can always let your hero retire.)
    - In Tenebrous Depths, players encountered subtasks of type "Our descent was halted by a shroud of darkness. We must wait until it disperses." even if there were no shroud of darkness. Such subtasks failed to complete when the shroud of darkness disappeared. Resolution: fixed.
    - In rare cases, when you followed the Betrayer's Flight quest to Candlemere Tower, there could be neither Tristian nor an active portal. Resolution: fixed.
    - In the main game, in Tenebrous Depths VI, one of the enemy groups incorrectly consisted of 6 Wild Hunt Archers. Resolution: fixed.
    - One of the endings of the Heroes' Fate quest in Lostlarn Keep could get stuck in the main game after the saved game conversion if the DLC General was female. Resolution: fixed. To fix the issue, load the saved game before entering the dungeon.
    - The Cloudkill buff in traps in the Vordakai Tomb had no visible text. Resolution: fixed.
    - In the battle with the Everblooming Flower in the Other World, you can now rest and recover after the battle before you teleport to the Womb of Lamashtu.
    - Now you can speak to Kobold Artist in the Troll Liar only once.
    - The Spawn of Rovagug had the Chaotic Neutral alignment. Resolution: fixed to the Chaotic Evil alignment.
    - Even the smallest goblin alchemists now can throw bombs.
    - Classes: Mind Fog had an incorrect duration description. Resolution: fixed.
    - The description of Sage Sorcerer has been expanded to clarify the features of this archetype.
    - Names and descriptions of some Wild Hunt Archer abilities were missing. Resolution: fixed.
    - Abilities: Coup De Grace no longer ignores Fortification.
    - Items from Tristian’s dead body were looted incorrectly. Resolution: fixed. You cannot interact with the corpse to loot it; instead, Tristian’s equipment is looted automatically after his death.
    - Items: Cloak Of Inner Warmth had an abnormally low price. Resolution: fixed.
    - Items: Frost Rapier +1 from the Honest Guy had an incorrect price. Resolution: fixed.
    - Items: Flaming Gnome Hooked Hammer +1 had a corrosive enchantment. Resolution: fixed.
    - Items: Gloves of Dexterity +2 had an incorrect price. Resolution: fixed.
    - Audio: the Sartayne's House had no audio scenes. Resolution: fixed.


    A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.

  5. #45
    Community Manager Wooden Dragon's Avatar
    Join Date
    Apr 2018
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    103
    Update 2.0.6 - July 22, 2019
    Please be aware of plot spoilers in the description below.

    - In the Capital Inn, in some circumstances, players could meet Jubilost and start a dialogue related to The Door to Nowhere quest ahead of time. Resolution: fixed.
    - After players have explored the Blackstones Ford map, they can stay in that area to collect the loot and exit when they feel like it.
    - After a player starts investigating the Season of Bloom quest line and talks to Kesten, the Second Breath quest fails if it was not completed before.
    - During the first romance scene with Kanerah, her sister Kalikke could be present in the room. Resolution: fixed.
    - At the House at the Edge of Time, in rare cases Jaethal could be missing, thus making it impossible to save her and Tristian from Nyrissa. Resolution: fixed. However, the saved games with this issue cannot be fixed. The solution is to load the saved game before the cutscene with Nyrissa, Tristian, and Jaethal.
    - Fixed an issue when the dialogue with the mite failed to start in the Turncoats quest (Linzi’s second quest).
    - Once again fixed the issue when the mercenary advisors sometimes failed to resolve kingdom events.
    - The Letter from Jamandi Aldori kingdom event failed to complete if the baron did not appear in the Throne Room after the letter arrived and before - -- The Lost Relic quest has been completed. Resolution: fixed.
    - Fixed the issue when the kingdom event related to the Economy rank increase failed to activate.
    - After killing Tartuccio in the Old Sycamore dungeon, sometimes the player could not exit the room where the fight occurred. Resolution: fixed. The saved games with this issue have been fixed as well.
    - In the Capital Square, the character could sometimes get stuck in the Palace. Resolution: fixed.
    - In DLC 2, in the Cultists' Shrine, when you exit to the Global Map and load an autosave to get back to the cave, the exit icon could disappear. Resolution: fixed. The saved games with this issue have been fixed as well.
    - When finishing Chapter 6, players without DLC 1 (The Wildcards) encountered an empty page about Kalikke and Kanerah in Epilogues. Resolution: fixed.
    - The Bomber's Eye spell didn't work. Resolution: fixed.
    - The Legendary Proportions spell had an incorrect type of bonus to AC. Resolution: fixed.
    - Flaming Burst Adamantine Dwarven Urgrosh +3 and Lycanthrope Bane Disruption Club +3 did not have Disruption. Resolution: fixed.
    - Skin of the Rough Beast had incorrect sounds, ability visuals and an ability, which affected not only enemies. Resolution: fixed.
    - Ring of Circumstances now correctly resumes to give its bonuses after resting.
    - Briar did not have the information on game mechanics. Resolution: fixed.
    - Gyronna's Amulet had an incomplete description. Resolution: fixed.
    - In the standalone version in DLC 3, Stone to Flesh scrolls have been added to the Dragon’s goods.
    - The Judgemental Gaze headgear gave a bonus to Intelligence instead of Wisdom. Resolution: fixed.
    - Boggards’ idle animation start has been randomized.
    - When you right-click the class in the level up / character generation interface, the feature progression was displayed incorrectly falling behind by one level. Resolution: fixed.
    - An option to disable the cloth physics has been added.
    - Our heartfelt thanks to our backers and the epileptic seizure warning have been brought back to the Russian version.

    A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.

  6. #46
    Community Manager Wooden Dragon's Avatar
    Join Date
    Apr 2018
    Posts
    103
    Update 2.0.7 - September 18, 2019
    Please be aware of plot spoilers in the description below!


    Classes

    - Strength Surge, Cleric's strength domain ability, did not work on allies. Resolution: fixed.
    - The Russian description of the Touch of Good ability (Good domain) incorrectly mentioned that it gave a bonus equal to the level of the class that granted access to that domain. In fact, the bonus amounted to half of the class level. Resolution: fixed.
    - Remove Fear did not work against Frightful Presence. Resolution: fixed.
    - Magic Fang and Greater Magic Fang did not show up on characters as a buff. Resolution: fixed.
    - Studied Target, Freebooter's Bane and Quarry abilities now work correctly when used by different characters on one target.
    - Resistant Touch ability of the Protection Domain was not giving bonuses to the target. Resolution: fixed.
    - Feybane ability of the Defender of the True World (Druid’s archetype) did not provide bonuses to saving throws against fey. Resolution: fixed.
    - Sorcerers and Eldritch Scions with the Arcane or Sage bloodline were unable to use their Bond item to restore spells. Resolution: fixed.

    Items

    - Cloak of Sold Souls summoned a friendly Thanadaemon. Resolution: fixed.
    - Mail of Clear Skies was not considered a light armor. Resolution: fixed.
    - Thundering Claw of the Bear God did not work with Beast Shape III; Call Lighting was cast also if an animal companion landed a critical hit. Resolution: fixed.
    - Disruption Thundering Heavy Flail +2 was a regular flail, not a heavy one. Resolution: fixed.
    - Bleed inflicted by Serrator did not work in the first round. Resolution: fixed.
    - The effect of Tangled Claws did not have any visuals on a target. Resolution: fixed.
    - Skin of the Rough Beast had incorrect sounds and ability visuals. Besides, the ability affected not only enemies. Resolutions: fixed.
    - Scroll of Cape of Wasps had DC = 0. Resolution: fixed.
    - Blakemoor's grimoire description was not properly displayed. Resolution: fixed.
    - Ring of Circumstances now correctly continues to grant its bonuses after resting. The Narrow Path amulet checked the alignment of the wearer instead of the target. Resolution: fixed.
    - Mail of Clear Skies had incorrect stats. Resolution: fixed.
    - Lycanthrope Bane Disruption Club +3 had an incorrect price. Resolution: fixed.
    - Singing Steel Breastplate had an incorrect price. Resolution: fixed.
    - Adamantine Breastplate +3 had an incorrect price. Resolution: fixed.
    - The Bladed Plate item incorrectly appeared in Kaessi’s house in the capital. Resolution: fixed.

    Miscellaneous

    - Some new locations for random encounters did not have names. Resolution: fixed.
    - The icon to exit the Silverstep Grove area was located too low. Resolution: fixed.
    - Fixed a collision problem on the stairs of the Academy of Grand Arts in Pitax.
    - Sometimes players could get stuck in the Owlbear cage at the Stag Lord's Fort. Resolution: fixed.
    - In some cases, players could hear the crying woman near the Bridge over the Gudrin River even if she had already left. Resolution: fixed.
    - In the dungeons under the Old Sycamore, the player could first sent Harrim to Oleg’s Trading Post and then dismiss all the companions. After that, Harrim would remain in the party but his companion dialogue would become unavailable. Resolution: fixed.
    - In the Troll Lair, the “Tell Ekun about our victory” objective appeared even if the player had already killed Ekun on the first encounter. Resolution: fixed.
    - At the Capital Tavern, citizens sometimes got broken and stopped sitting at the tables. Resolution: fixed.
    - The first dialogue with Darven in the Deal with the Devil quest could be repeated erroneously. Resolution: fixed.


    A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.

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