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  1. #11
    Senior Member Naliamegod's Avatar
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    Quote Originally Posted by reg.accs@gmail.com View Post
    Please make the 3d damage (and all the other low level spells) useful. It's quite boring to play sorcerer and all you can really do is play a really weak fighter the first x levels. Why can't the 3d spells be at least as good as a bow? If you're playing a sorcerer you want to use spells not weapons. Either increase the damage to e.g. d8, or if you want to keep the ridiculous 3d damage add a side effect; make acid splash an aoe attack or do damage over time (stacking damage), add stun to lightning, add slow to cold. Use your imagination. I'm sure you will come up with something, but please do something.
    That is an issue with PF, not the game unfortunately.

  2. #12
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    An improvement that would also be interesting is a way to "gain time" : ie a way to delay the cruse arrival and the event (for a cost, of course).

    Maybe a side effect of research ? For the moment, research is not really useful.

    Also, the artisan should be reworked. Currently, the item they create are mostly useless. Most of the time, I sell them,
    Another problem is the usefulness of money : it only serve to buy new companions and to buy BP. Except during the Irovetti event, when there are merchants that can sell really good item, and at the end of the game, when the nymph sell items that are quite good, the rest of the merchants sell items that are not really interesting.

    Also, it would be good if the companions and counselors could have new thing to say after each "chapter". Currently, this is lacking.

  3. #13
    Quote Originally Posted by reg.accs@gmail.com View Post
    Please make the 3d damage (and all the other low level spells) useful. It's quite boring to play sorcerer and all you can really do is play a really weak fighter the first x levels. Why can't the 3d spells be at least as good as a bow? If you're playing a sorcerer you want to use spells not weapons. Either increase the damage to e.g. d8, or if you want to keep the ridiculous 3d damage add a side effect; make acid splash an aoe attack or do damage over time (stacking damage), add stun to lightning, add slow to cold. Use your imagination. I'm sure you will come up with something, but please do something.
    They already have an advantage : they are ranged touch effect instead of ranged attack - which means they ignore armor. That probably make them much better than actually using a bow as a caster.

  4. #14
    Quote Originally Posted by Akka View Post
    They already have an advantage : they are ranged touch effect instead of ranged attack - which means they ignore armor. That probably make them much better than actually using a bow as a caster.
    I take it, you have never played a sorcerer? What makes you think making 3 damage is much better than making 8 damage?

  5. #15
    Quote Originally Posted by Naliamegod View Post
    That is an issue with PF, not the game unfortunately.
    Then, here's their chance to improve the game, make it better (more fun). If you know the system is crappy, why not improve it?

    There are more things than this, in this game, that are illogical...

  6. #16
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    Quote Originally Posted by reg.accs@gmail.com View Post
    I take it, you have never played a sorcerer? What makes you think making 3 damage is much better than making 8 damage?
    Do you realize that ignoring armor and doing elemental damage (of your choice, because you can chose cold, light or acid) is a huge advantage ?

    And spellcaster are not supposed to be really efficient with lv 0 spells. That's not how the caster are supposed to work in pathfinder. They need to use real spells. They are not supposed to be good at one target dps either. Caster are for buffing, control and zone dps.

    What you're asking is not an improvement, because it's not on par with the spirit of pathfinder : When a caster have to use its lv 0 spell, he know that he will be less efficient than a non caster. That is the balance of caster, because when they use spell, they are more efficient than non caster (if they know what spells to use and how to use them). Spells like slow, haste or summon, for example, are very efficient.

    If you really want to do single target damage with an arcane caster, you should do as Octavia, take a lv of rogue, the accomplished sneak attacker feat and go full arcane trickster. You will do some damage with a lv 0 spell when targeting a flanked opponent.

  7. #17
    Quote Originally Posted by reg.accs@gmail.com View Post
    I take it, you have never played a sorcerer? What makes you think making 3 damage is much better than making 8 damage?
    I take it you have never learned to read, or you would see the answer right in the quote.

  8. #18
    Quote Originally Posted by reg.accs@gmail.com View Post
    Then, here's their chance to improve the game, make it better (more fun). If you know the system is crappy, why not improve it?

    There are more things than this, in this game, that are illogical...
    I'm really getting the feeling spellcasters are not for you, this is how the function, there is no changing it, they have to function this way. There are ways to make it good, but those require understanding the mechanics of the class.

    IE, looking into Eldritch Archer multi-class with Arcane Trickster....you do silly damage using cantrips....

  9. #19
    Senior Member Naliamegod's Avatar
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    Quote Originally Posted by reg.accs@gmail.com View Post
    Then, here's their chance to improve the game, make it better (more fun). If you know the system is crappy, why not improve it?
    .
    Because this game was sold as a Pathfinder game. Changing it to their own system pretty much kills the appeal of the game.

  10. #20
    Senior Member HenriHakl's Avatar
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    Quote Originally Posted by reg.accs@gmail.com View Post
    Then, here's their chance to improve the game, make it better (more fun). If you know the system is crappy, why not improve it?.
    You're suggesting that your understanding of fun is universal. That your concept of magic users is the true way. Neither is correct.

    Pathfinder is an RPG that allows for great system mastery; meaning there are a really large number of things that can be adjusted to make a character unique or strong. There are ways to make use of your level 0 1d3 damage spells and scale that damage up. In fact Octavia is an in-game example of one of the ways it can be done (rogue levels allow applying Sneak Attack to the level 0 spells).

    At character level 1 the power level of 1d8 vs armor is balanced just fine relative to a 1d3 vs no-armor. You may think dealing bigger damage dice is where it is at; and then in a while you'll be back on the forums asking why the developers designed an encounter where none of your warriors can hit the AC of 58 and who made such an unbalanced and unwinnable fight and then you'll see someone comment "have you tried touch spells?"

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