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  1. #1

    Crash on new region claim

    On macOS (steam) after the claim a new region project, the game crashes. Anybody else has this issue? I play on low settings on a MacBook pro (2014).

    part of the dump:
    Thread 5 Crashed:: UnityGfxDeviceWorker
    0 libsystem_kernel.dylib 0x00007fff66a5ab86 __pthread_kill + 10
    1 libsystem_pthread.dylib 0x00007fff66b10c50 pthread_kill + 285
    2 libsystem_c.dylib 0x00007fff669c41c9 abort + 127
    3 libmonobdwgc-2.0.dylib 0x000000010f1aad56 mono_handle_native_crash + 585
    4 libsystem_platform.dylib 0x00007fff66b05b3d _sigtramp + 29
    5 ??? 000000000000000000 0 + 0
    6 libsystem_c.dylib 0x00007fff669c41c9 abort + 127
    7 libsystem_c.dylib 0x00007fff6698c868 __assert_rtn + 320
    8 com.apple.Metal 0x00007fff3e4d0dde MTLReportFailure + 587
    9 com.apple.Metal 0x00007fff3e48c197 -[MTLRenderPipelineDescriptorInternal validateWithDevice:] + 1952
    10 com.apple.Metal 0x00007fff3e48b547 -[MTLCompiler newRenderPipelineStateWithDescriptor:options:refle ction:error:completionHandler:] + 124
    11 com.apple.Metal 0x00007fff3e48b4c0 -[_MTLDevice newRenderPipelineStateWithDescriptor:error:] + 65
    12 unity.Owlcat Games.Pathfinder Kingmaker 0x000000010035590d (anonymous namespace)::CreateRenderPipeline(metal::PipeKey const&) + 5533
    13 unity.Owlcat Games.Pathfinder Kingmaker 0x0000000100353e45 objc_object<MTLRenderPipelineState> const __strong& GfxDoubleCache<metal::PipeKey, id<MTLRenderPipelineState> __strong, GfxGenericHash<metal::PipeKey>, MemCmpEqualTo<metal::PipeKey>, GfxDoubleCacheConcurrencyPolicy::LocklessGet, GfxDoubleCacheDefaultEmptyDeletedGenerator<metal:: PipeKey> >::Get<objc_object<MTLRenderPipelineState> (*)(metal::PipeKey const&)>(metal::PipeKey const, objc_object<MTLRenderPipelineState> (*)(metal::PipeKey const&)) + 341
    14 unity.Owlcat Games.Pathfinder Kingmaker 0x0000000100353ce7 GpuProgramMetal::GetCachedPipeline(metal::PipeKey const&) + 23
    15 unity.Owlcat Games.Pathfinder Kingmaker 0x000000010033cfbd GfxDeviceMetalBase::CommonDrawSetup(VertexDeclarat ionMetal*, VertexStreamSource const*, int, GfxPrimitiveType) + 525
    16 unity.Owlcat Games.Pathfinder Kingmaker 0x00000001003423f9 non-virtual thunk to GfxDeviceMetalBase::DrawBufferRangesPlatform(GfxBu ffer*, int, VertexStreamSource const*, int, DrawBuffersRange const*, int, VertexDeclaration*, unsigned long, bool) + 89
    17 unity.Owlcat Games.Pathfinder Kingmaker 0x00000001004e5bd3 SinglePassStereoSupportExt::DrawBuffersStereo(GfxB uffer*, int, VertexStreamSource const*, int, DrawBuffersRange const*, int, VertexDeclaration*, unsigned long) + 259
    18 unity.Owlcat Games.Pathfinder Kingmaker 0x000000010033d479 GfxDeviceMetalBase::DrawBuffers(GfxBuffer*, int, VertexStreamSource const*, int, DrawBuffersRange const*, int, VertexDeclaration*) + 217
    19 unity.Owlcat Games.Pathfinder Kingmaker 0x000000010035aa72 MetalDynamicVBO::DrawChunkInternal(DynamicVBOChunk Handle const&, VertexDeclaration*, DrawBuffersRange const*, int, unsigned int, unsigned int) + 578
    20 unity.Owlcat Games.Pathfinder Kingmaker 0x000000010059c5c3 DynamicVBO::DrawChunk(DynamicVBOChunkHandle const&, VertexDeclaration*, DynamicVBO::DrawParams const*, int) + 547
    21 unity.Owlcat Games.Pathfinder Kingmaker 0x0000000100efb8f8 GfxDeviceWorker::RunCommand(ThreadedStreamBuffer&) + 25368
    22 unity.Owlcat Games.Pathfinder Kingmaker 0x00000001003461ec GfxDeviceWorkerAutoreleasePoolProxy + 60
    23 unity.Owlcat Games.Pathfinder Kingmaker 0x0000000100f00bc0 GfxDeviceWorker::RunExt(ThreadedStreamBuffer&) + 144
    24 unity.Owlcat Games.Pathfinder Kingmaker 0x0000000100ef5359 GfxDeviceWorker::RunGfxDeviceWorker(void*) + 105
    25 unity.Owlcat Games.Pathfinder Kingmaker 0x000000010070d1ac Thread::RunThreadWrapper(void*) + 60
    26 libsystem_pthread.dylib 0x00007fff66b0e33d _pthread_body + 126
    27 libsystem_pthread.dylib 0x00007fff66b112a7 _pthread_start + 70
    28 libsystem_pthread.dylib 0x00007fff66b0d425 thread_start + 13

    Thread 5 crashed with X86 Thread State (64-bit):
    rax: 0x0000000000000000 rbx: 0x0000700003792000 rcx: 0x000070000378fda8 rdx: 0x0000000000000000
    rdi: 0x0000000000013927 rsi: 0x0000000000000006 rbp: 0x000070000378fde0 rsp: 0x000070000378fda8
    r8: 0x00000000000130a8 r9: 0x0000000000000000 r10: 0x0000000000000000 r11: 0x0000000000000206
    r12: 0x0000000000013927 r13: 0x00007fff989ba9a0 r14: 0x0000000000000006 r15: 0x000000000000002d
    rip: 0x00007fff66a5ab86 rfl: 0x0000000000000206 cr2: 0x00007fff989ba030

    Logical CPU: 0
    Error Code: 0x02000148
    Trap Number: 133
    Last edited by maar10.vandenberg@gmail.com; 10-27-2018 at 02:46 PM.

  2. #2
    Quote Originally Posted by maar10.vandenberg@gmail.com View Post
    On macOS (steam) after the claim a new region project, the game crashes. Anybody else has this issue? I play on low settings on a MacBook
    I've got the same issue

  3. #3
    Same with 1.0.14

  4. #4
    Same with 1.1.6.

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