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  1. #1

    Suggestions for overland speed

    One aspect of the game that is especially annoying, and that I feel has large impact on the rest of the game and could help many other situations, is the overland movement.
    When the game starts, it's pretty much what it needs : it gives a feeling of exploring wilderness, take time, need to camp and yet quick enough to not be a real problem.
    But as the game advance, the map expand, the travel becomes longer and longer and yet at the same time the country management requires the character to keep trips short in order to be able to regularly visit the capital, do projects that requires their presence and check with other characters. The time lost to moving overland becomes more and more annoying, and compound with all the problems from the kingdom management itself (you can't leave for long before something happen, you need to spend an ungodly amount of time upgrading and so on).
    During the Varnhold and Amarg chapter, simply reaching the part where the quest happens can take up to five days or more. That's nearly two weeks just for the two legs of the trip without counting exploration. If you dare to actually goes on adventuring, you might end with a full month of absence, and realize all hell went loose when you're back home.

    So I think that there is room to improve massively the experience by adding ways to both make travel less painful, many kingdom aspects more relevant and the whole game more immersive, and here are my suggestions :

    - For the first part of the game (until you get the barony), nothing change. It's already in a good place as it is.

    Horse buff : we can imagine that low-level adventurers just walk, but as status increase they get access to increasingly better way of locomotion :
    - Once you get the barony, you can buy a "pack horse" bridle, which give you a buff increasing your overland movement by 20 % (not limited to the barony of course)..
    - Once you reach military 5 rank, you can buy "warhorse" bridle, replacing the "pack horse" one and giving you a 30 % speed buff instead.
    - Once you become a kingdom, you can buy a "nobe horse" bridle, with a 40 % bonus.
    - After reaching military, economy and community rank 8, you can buy "regal horse" bridle, with a 50 % bonus.

    Infrastructure : being a ruler means that you can order projects that would facilitate movement in your territory (which is pretty realistic).
    - Once you reach community 3, you get access to "build ferry/bridges" projects, which can add practical shortcut through rivers.
    - Once you get to economy and military rank 3, you get a costly "clear roads" project, increasing overland speed by 10 % and reducing the speed difference between flatland travel and rough land (like forests of mountains) travel by 25 % inside the barony.
    - Once you become a kingdom and get to economy, loyalty, community and military rank 7, you get a costly "maintain roads" project, which replace the "clear road" buff by increasing overland speed by 20 % and reducing the speed difference between flatland travel and rough land travel by 50 %, inside the territory.
    - Once you reach arcane rank 5, you get access to "teleporter" building, that allows you to reach any other teleporter instantly (maybe at the cost of a buyable reagent), so you can quickly reach your villages in which it's been built.

    I think these changes would help a lot with the frustration in the game, make the country management much more flexible, and also give some tangible rewards and feeling of accomplishment for increasing ranks (which feels a bit empty for now).
    Last edited by Akka; 11-22-2018 at 09:24 AM.

  2. #2
    Senior Member HenriHakl's Avatar
    Join Date
    Jul 2017
    Stellenbosch, South Africa
    Well, the good news for you is that there is already at least one project that improves overland travel speed (you can get horses).

    There's a dwarven highway restoration project too - I've not seen what it does, so maybe that applies a travel boost as well (I do not know).

    But extensive overland travel options the way you suggest would be nice.

  3. #3
    Is the concern the calendar time spend travelling, or the game time spent going from point A to point B and too many (long) load screens?

    For the calendar time, I agree - there should be more options for faster travel:
    Level 2-5: Horses
    Level 6-10: spells (phantom steed/chariot)
    Level 10+ Teleport, Wind Walk
    In addition, spells like Rope Trick and Magnificent Mansion should make resting an auto-success.

    I think the bigger issue is the load screens. If it was easier to get in and out of Kingdom Map / Kingdom Management / Random Encounter Map I would mind all of this much less.

    As it is, there is only the one mid-game project that improves land speed by 20% (and you'll need it for the quest where you have to race from talon peak to castle of knives in <4 days)

  4. #4
    Senior Member
    Join Date
    Sep 2018
    A very nice project that would increase land speed without breaking immersion is "building bridge/ferry".
    Take Nettle's crossing: in the tabletop, rebuilding it was one of the advantages of controlling that area.
    After all, if we look the game lore, it was something that was worth managing for a single person, with a good enough return, in an area with sparse population. Increase the population and annex Varnjold: it become a very good investment. It reduce travelling time between Oleg (and the nearby town) and Varnhold by a day.

    A ferry or bridge across the Skunk and Murque rivers will cut travel time too. Especially when you build a city near a river, being unable to build a bridge is strange.

  5. #5
    Quote Originally Posted by Caine View Post
    A very nice project that would increase land speed without breaking immersion is "building bridge/ferry".
    Yes, this one would be rather nice too.
    Added to the list of suggestions.
    Also changed a bit the "infrastructure" suggestions : instead of just a flat increase to speed, one interesting and fitting change would be that they give much less speed increase, but reduce the slowdown in hard terrain (so you slow down less while traveling through forest/mountains). Makes more sense for something which is about making better roads.

  6. #6
    Senior Member Triordinant's Avatar
    Join Date
    Oct 2018
    The Dark Side of the Moon
    Teleportation Circle. It can be made permanent.

  7. #7
    Quote Originally Posted by Triordinant View Post
    Teleportation Circle. It can be made permanent.
    Well, seems we got it in the 1.1.3 patch :D
    Now only to hope we get the others :p

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