View Poll Results: Do you want to see Turned Based as an option in PF: Kingmaker?

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  • Yes, I think TB would be a great option.

    18 43.90%
  • No.

    23 56.10%
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  1. #11
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    TB is really good with POE2. I love it.So good that if the vote for best rpg 2018 come today i will vote for it right now. (i vote for Pathfinder)
    Now, POE2 look like my ADD tabletop when i was 20 and it's great.
    But the best move from Obsidian is clearly to offer both : you can choose between TB or RTwP ! You can choose, and choosing is great ! It's the only CRPG i know where you can choose your way to play it. Every CRPG should be that way.

    I'm 70 hours in my TB run, it's the same pace as my last 96h full run.I run a veteran party with Obsidian NPC. It's not min/max
    I wipe my party a lot less because i micro more and win every fight within more or less 2 rounds for trash. For me, i think it speed trash encounter. Large encounters are slower but easier.

  2. #12
    Senior Member Triordinant's Avatar
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    IMHO a game using the Pathfinder RPG system should be turn-based BUT I also understand why Owlcat decided to go with the "traditional" RTwP system. Most Kingmaker players have not been blessed with the opportunity to play the Pathfinder tabletop RPG (and some have not played any tabletop RPG at all) and having as broad a playerbase as possible is key for a computer game.

  3. #13
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    Yeah, this whole "it's a tabletop system therefore the computer version MUST be TB" doesn't fly with me. Having to take turns in a pnp/tabletop game is a LIMITATION of those games out of necessity because there is nothing else you can do when having a group of human players seated around a table and playing ANY game. The whole point of taking such games to the computer medium is to be able to use the technology of computers to overcome the limitations of pnp gaming. It is downright silly to continue to keep this limitation, this flaw, this horrible thing called "taking turns" when you no longer HAVE to do so.

  4. #14
    Senior Member No One of Consequence's Avatar
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    Quote Originally Posted by kanisatha View Post
    Yeah, this whole "it's a tabletop system therefore the computer version MUST be TB" doesn't fly with me. Having to take turns in a pnp/tabletop game is a LIMITATION of those games out of necessity because there is nothing else you can do when having a group of human players seated around a table and playing ANY game. The whole point of taking such games to the computer medium is to be able to use the technology of computers to overcome the limitations of pnp gaming. It is downright silly to continue to keep this limitation, this flaw, this horrible thing called "taking turns" when you no longer HAVE to do so.
    While I understand thi very well, I would like to point out that the Pathfinder (and the D20 system that came before it, obviously) was made for pnp. Everything from it is thought out for a turn-based system. Porting the system to a RTwP system on computer means a change in balance in the structure of the game. Many things have to be reconsidered in view of the new balance and system.

    Personally, I like both, I like the Pathfinder feel in this game, but to me, it is clearly different from pnp that I like too. I must admit, however, that a turn-based video game often feels boring to me. :p Combats last too long for my taste. :p

  5. #15
    While I personally favour TB combat, an option to turn it on and off will be the perfect compromise for me. For instance, I will keep it RTwP during most of the "red-shirt" econcounters in order to make them quicker and use TB combat during big, boss-like fights where every action is important.

  6. #16
    Senior Member Patriarche's Avatar
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    Quote Originally Posted by valelarch View Post
    While I personally favour TB combat, an option to turn it on and off will be the perfect compromise for me. For instance, I will keep it RTwP during most of the "red-shirt" econcounters in order to make them quicker and use TB combat during big, boss-like fights where every action is important.
    you know what makes me think of such a system? Fallout tactics. you could go from TB to RT at the single click of a button. However, you could easily abuse such a system. Since fallout is post-apo themed, it's mostly ranged weapons and deathclaws (monstrous CAC specialist), so I would often go to TB, use all the AP to move my deathclaws towards the ennemy without them being able to fire at them, and once all points were spent, I would click to RT system to be able to keep moving while the ennemies were finally taking their turns.

    Anyways, such an abuse is easily solvable by blocking the possibility to turn from TB to RT during the same fight. It just made me think of that when you mentionned that possibility.

  7. #17
    Quote Originally Posted by Patriarche View Post
    you know what makes me think of such a system? Fallout tactics. you could go from TB to RT at the single click of a button. However, you could easily abuse such a system. Since fallout is post-apo themed, it's mostly ranged weapons and deathclaws (monstrous CAC specialist), so I would often go to TB, use all the AP to move my deathclaws towards the ennemy without them being able to fire at them, and once all points were spent, I would click to RT system to be able to keep moving while the ennemies were finally taking their turns.

    Anyways, such an abuse is easily solvable by blocking the possibility to turn from TB to RT during the same fight. It just made me think of that when you mentionned that possibility.
    I can see your point, but since Pathfinder's rules are specifically designed for a TB combat I don't think that's the case.

  8. #18
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    109 hours with TB for POE2 instead of 96 in RTwP.
    But it totally change my vision of the game. It's now very difficult for me to replay it without TB. I try but it get on my neves in 5 minutes when npc does't do exactly what i want where i want ...
    For me, TB in POE2 is a total blast ! Ready to pay for it with another kickstarter or for a new pathfinder story.

  9. #19
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    The situation with PoE2 is unique. Because the game was built as a RTwP game, and the devs have stated they will not change any of the mechanics on the RTwP side to satisfy the TB side, meaning separate mechanics for the two modes as and where necessary, it is acceptable to me as a RTwP person who hates TB combat. However, if a game were made from the start having both modes, then at least for some mechanics the devs would have to make a choice: either have separate mechanics for each mode, or optimize those mechanics favoring one or the other of the modes. And if the choice is the latter, and if even one mechanic is done favoring optimization for TB over RTwP, I would be seriously pissed.

    To put it more simply, either the game will have to be developed with separate mechanics for each mode and all of the extra cost this would involve, or risk angering/alienating one or both sides of the RTwP/TB divide on account of mechanics optimization choices made in the game. So I don't see having both options becoming a thing in games generally in the future.

    I see Obsidian's addition of TB mode into PoE2 as merely an experiment they're running to test out TB mechanics for a future (non PoE) game.

  10. #20
    Bump for more support! Let's get that TB mode

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