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  1. #1
    Community Manager Wooden Dragon's Avatar
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    Enhanced Edition open beta!

    Dear pathfinders,

    We are happy to inform that the Beta of the Enhanced Edition is available for everyone!

    Just to remind you:

    all you need to do to participate is switch to the "betatest" branch and enter the code "Ms0SJWRhSRuo". Find detailed info and instructions over here: https://owlcatgames.com/content/beta-test . Those players who took part in the Beta test for earlier versions will just have to switch to the "betatest" branch and update the version.
    you will be able to send us your thoughts together with all the required information (a screenshot and a save file are collected automatically) by pressing F11 and clicking on the "Report bug" button attached to the right edge of the screen. You could also really help us out by turning on logs (here's a how-to: https://owlcatgames.com/content/bug-report-technical ). Doing so enables the "Report bug" button to also send us your logs, but makes the game a bit slower, so you might want to turn logging off after taking part in the beta.


    This list is still under construction! It doesn't list all the features and fixes yet, and it will be edited to ensure better readability and grammar.

    Please note: Unfortunately, for now, the mercenaries recruitment is not working properly. We are working on the problem solution.

    Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

    Highlights:

    New prestige class: added the Aldori Swordlord to the game.
    New class: added the Slayer to the game.
    New: added new types of different random encounters on the Global Map.
    New: story quests that have a time limit will now display a timer once there's only 1/3 of the time left.
    New: from now on, the kingdom artisans will bring you a special gift every time you rank up their corresponding kingdom stat.
    New: added an elaborated expaination to the rank-up dialogues that clearly state the effects of the choices you make.
    New: added a special resource that allows to increase the chances of success when resolving a kingdom event.
    New: during character generation and level-up, you will now be able to see who of the party members already has the spell, skill, or teamwork feat that you're currently looking at.
    New: you can now buy BP from the kingdom management interface.
    New: from now on, you can see the result that your advisor has rolled during a Kingdom event. You can also see which modificators influenced the outcome. Alas, you'll never found out what happened during past kingdom events.
    New: from now on, the kingdom event's or project's card shows whether you have an advisor capable of dealing with it. Once you start an event or project, the card shows which advisor you picked and how many days are left until they're done.
    New: camping banter can now be seen and heard when resting on the global map.
    New: an item's tooltip in the inventory now shows where you have found said items. Very useful when searching for ancient artifact shards for the Storyteller.
    New: the global map now shows the borders of your kingdom. You can pick between 3 settings: show nothing, show only borders, show borders and color the terrain.
    New: in the inventory, you can now make a character's backpack or hat invisible.
    New: for item stacks, you should now be able to see the price and weight both for 1 item and the whole stack.
    New: location notifications on the Global Map now show what was the new thing that happened there.
    New: different events on the Global Map now show different wooden figurines.


    Areas

    In the capital, the names for buidlings built in memory of Kesten Garess (the guard house) and Jhod Kavken (the clinic) have been swapped around. Resolution: fixed.
    The bandit camp at the Old Sycamore Outdoor became a bit easier to deal with. Also added a couple of small groups of animals to the area.
    At the "Brinewall" area, some of the hellknights and mercenearies didn't join the battle to support their leader. Resolution: fixed.
    After the coronation, Annamede and the Brevoy envoys could spawn in the main square of the captial. Resolution: fixed.
    When leaving the "Wizard's Laboratory" area during a troll attack on Bartholomew Delgado, an incorrect dialogue could start. Resolution: fixed.
    Undead cyclops and bandits in the City of Hollow Eyes weren't always hostile towards each other. Resolution: fixed. Told the bandits that the cyclops were saying names behind their backs, and the cyclops that the bandits are yummy with tea.
    One of the loot containers in the City of Hollow Eyes was invisible. Resolution: fixed.
    At the "Swamp Witch Hut" area one of the worgs to the south could become unreachable. Resolution: fixed.
    Kesten Garess refused to leave the Womb of Lamashtu even after finishing the Season of Bloom. Resolution: fixed. Told him he could leave now.
    In the City of Hollow Eyes, Hilla sometimes refused to leave the camp. Resolution: Fixed.
    Ivar could still be seen in Littletown even after his death. Resolution: fixed for those who haven't entered Littletown yet.
    During the final chapter, the second dialgoue with Maegar Varn in Varnhold his portrait wouldn't show. Resolution: Fixed.
    A raven fell down from a column in the City of Hollow Eyes. Resolution: fixed. Helped the poor thing to get back up.
    A brown lizardfolk chieftain would use his trident as a mere club. Resolution: fixed. Couldn't teach him to use a trident properly; had to give him a club instead.
    Added a missing map inscription at the "Womb of Lamashtu" area.
    In the Camp at the Capital Gates, Nok Nok's final dialogue didn't start. Resolution: Fixed.
    In the Technic League Hideout, one of the sacks contained 0 nuts. Resolution: fixed.
    The enemies wouldn't behave as they were intended to in the "Poacher's Hideout" area. Resolution: fixed. Also, the visuals of the area were improved, and additional loot added to it.
    In the House at the End of Time, you could find 2 copies of "The Book of Joyless Triumph". Resolution: Fixed.
    At the "Hunting Grounds" area, saving Edna and Julia Aldori from the Greater Enraged Owlbear automatically starts a dialogue with them.
    If, after talking to Nyrissa in the "Other World" area, you make a save and load it, the exit from the location will not spawn. Resolution: fixed.
    From now on, you can rest in Varnhold (when it's peaceful) without setting up camp.
    Fixed weather settings in the "Rotten Cave" area.
    Branded Trolls in the "Lone House" area didn't have a brand on them. Resolution: fixed.
    Wrong animation when talking to Harrim near an ancient dwarven anvil. Resolution: fixed.

    Quests

    New: story quests that have a time limit will now display a timer once there's only 1/3 of the time left.
    The final dialogue in the troll lair during the last chapter of the game didn't always work or end as intended. Resolution: fixed.
    During the final fight with king Irovetti, he could run away during a crucial cutscene if under the effects of fear, which would break tha game scene. Resolution: fixed.
    When leaving and entering the Pitax Royal Palace, it was possible to receive additional copies of the "Blakemoor Grimoire" quest items. Resolution: fixed.
    In the "Deal with the Devil" quest after defeating Darven and attacking Lynxia, she could become invincible in some cases. Resolution: fixed.
    It was impossible to give the Black Whip to Bartholomew Delgado once he had moved to the capital. Resolution: fixed.
    It used to be possible to get an infinite number of "Rings of Improved Proficiency". Resolution: fixed.
    In some cases, the guard wouldn't help you fight the owlbear near the old clinic. Resolution: fixed.
    In the Goblin Fort, the dialogue with the Shaman could start twice. Resolution: Fixed.
    In the "Delicate Situation" quest near the Overgrown Pool, Melianse didn't want to acknowledge that Corax sent his men to get some feather tokens. Resolution: fixed. Apparently, the "stubbornness" knob on her control panel got stuck on the "max" position.
    In some cases, Irsei Caelysse stayed in the throne room even after you've defeated Irovetti. Resolution: fixed.
    The book event before entering Pitax worked incrorrectly, and sometimes it wouldn't let players into Pitax when it should have. Resolution: fixed.
    The first dialogue with Valerie in the tavern could happen after finishing the "Judgment of the Gods" quest, which made some of her lines sound weird. Resolution: Fixed.
    The death of Valerie could sometimes lead to an unexpected gameover, even outside her companion's quest. Resolution: Fixed.
    In some cases, Ivar died too soon in the Silverstep Grove, which made it impossible to complete "The Lonely Hunter" errand. Resolution: fixed.
    In the House at the Edge of Time, one of the lines of dialogue with Knurly Witch was unreachable in some cases. Resolution: Fixed.
    Not all characters would fall asleep when Nyrissa enters the throne room in Chapter 5. Her name would also display as "Guardian of the Bloom". Resolution: fixed.
    Increased the difficulty of the Diplomacy check in the tavern in Littletown.
    The architect's ghost in the Pitax Palace could still be seen even after it was dealt with. Resolution: fixed.
    After the battle in Pitax Square, Stefano Mosconi initiated the wrong dialogue. Resolution: fixed. Made him finally learn his part.
    After some of the romance scenes with Kanerah in the tiefling house in the capital, a cut-scene could start playing. In it, Kanerah could be seen talking to invisible Sweet Teeth, while the camera glided to a different room. Resolution: fixed.
    The undead elf that Jaethal saved during the "Investigate My Death" quest didn't show up in her room in the tavern. Resolution: fixed. You have to re-enter the taver to enable the fix.
    The task "Deal with the cultists" in Tristian's quest "Kingdom of the Cleansed" wouldn't complete properly if Tristian died during the fight with the cultists. Resolution: fixed. If that was the reason for failing the quest, it will be marked as completed, and you will be able to get the consequent quest if you haven't progressed too far in the story.
    In the book event near the Ruined Watchtower, failing the skill check could lead to the wrong character getting hurt. Resolution: fixed.
    In some cases, the Governor in Irovetti's palace in the final chapter could not spawn. Resolution: Fixed.
    The quest "A Bloody Craft" wouldn't finish properly. Resolution: fixed.
    Making a save game in the main square during Kanerah's starting romance event would lead to her teleporting from the main square inside her house. Resolution: fixed.
    Valerie's quest "Shelyn's Chosen" could become failed due to time constraints even if the player has completed the "Act as second at Valerie and Fredero's duel" task. Resolution: fixed. If you've failed the quest due to this, you will be able to complete it if you haven't progressed too far in the story.
    It was possible to test Bokken's potion twice in the "Wererat Lair" area. Resolution: fixed.
    It was possible to receive multiple sets of Incomplete Lawbringer Armor during the "Lawbringer" quest. Resolution: fixed.
    No FX when Harrim destroyed the throne in "The Unmaking" quest. Resolution: fixed.
    In some cases, talking to Eobald the Insightful in the main square of Pitax would make it impossible to complete Linzi's quest "A Bard's Calling". Resolution: fixed.


    Kingdom

    New: from now on, the kingdom artisans will bring you a special gift every time you rank up their corresponding kingdom stat.
    New: added an elaborated expaination to the rank-up dialogues that clearly state the effects of the choices you make.
    New: added a special resource that allows to increase the chances of success when resolving a kingdom event.
    New: multiple UI improvements that make kingdom management easier. Check in the UI section of the patch notes!
    Tutorials on kingdom management were shown even when Kingdom Management was set on Auto. Resolution: fixed.
    While ranking up Loyalty to rank 8, talking to Shandra could lead to the event becoming stuck. Resolution: fixed.
    Events in the throne room would display incorrectly if they coincided in time with the dialogue with Kanerah in the bedroom. Resolution: fixed.
    In the "Espionage" rank up storyline, supporting Gralton or Litran could lead to an incorrect outcome. Resolution: fixed.
    Setting Kingdom Management on Auto didn't some of the important kingdom events. Resolution: fixed.
    It was impossible to talk to artisan Varrask after returning him his instruments and building him a workshop. It was also impossible to attack him via the relevant dialogue option. Resolution: fixed.


    Classes & Mechanics

    New prestige class: added the Aldori Swordlord to the game.
    New class: added the Slayer to the game.
    Tristian lacked a second domain. Resolution: Fixed. Tristian now should have the Healing domain as second domain.
    Clerics that took the Healing domain as a second domain choice used to get their Healer's Blessing at level 8 instead of level 6. Resolution: Fixed.
    The Alchemist and Magus had an incorrect number of spell slots available at 5th and 6th levels. Resolution: fixed.
    The Duelist was wrongly marked as an arcane caster. Resolution: fixed.
    The Paladin's Holy Champion ability did not maximize his Lay on Hands and Channel Energy. Resolution: fixed.
    The Aldori Defender's (fighter archetype) ability Disarming Strike still applied their Strength bonus to damage in some cases. Resolution: fixed.
    Dragonkind III's Frightful Presence also affected allies and neutrals. Resolution: fixed.
    Blessing of the Salamander spell gave no bonus to CMD. Resolution: fixed.
    Traps that used Disple Magic didn't work. Resolution: fixed.
    Seize the Moment did not work. Resolution: Fixed.
    Feral Wings used to stack with wings from other sources (for example, from the Aasimar feat). Resolution: fixed. Now abilities that give you wings will switch off when you use Feral Mutagen with Feral Wings.
    Nok-Nok and other goblins got +2 to Knowledge (World) from their racial ability Stealthy instead of getting +4 racial bonus to stealth check. Resolution: Fixed. Now they should lose the Knowledge (World) bonus and get the proper Stealth bonus.
    Friendly touch spells were triggering the abilities that are supposed to be triggered on hit. Resolution: Fixed.
    Abilities that were giving energy resistance (for example, abilities from Draconic Bloodline) did not scale correctly with level up. Resolution: fixed.
    A Rogue did not apply their 1,5 Dexterity bonus to weapon damage from Finesse weapon training due to holding a weapon in two hands. Resolution: fixed.

    Items

    The mace "Sovereign" didn't not provide stackable bonuses. Resolution: fixed.
    The vendor at Rushlight Festival had an incorrect type of shield. Resolution: fixed.
    The gloves "Ultimate Grip" listed incorrect spell and caster levels. Resoltuion: fixed.
    The "Robe of False Death" didn't show a magical aura in inventory. Resolution: fixed.
    The priest of Erastil in Varnhold didn't have anything to sell. Resolution: fixed.
    The "Gloves of Dueling" granted incorrect bonus to CMD. Resolution: fixed.
    The "Necrotic Heavy Mace +2" had an incorrect sheath model. Resolution: fixed.
    The bonus from "Professor's Hat" was listed as "Unknown Key". Resolution: fixed.
    The "Furious Bardiche +2" had an incorrect price. Resolution: fixed.
    The "Gloves of Elvenkind" gave an incorrect type of bonus. Resolution: fixed.
    The "Absolver's Cloak" had a typo in the description. Resolution: fixed.
    The "Downfall" bow had an incorrect price. Resolution: fixed.
    The "Dark Acolyte's Robe" had an incorect description. Resolution: fixed.
    A most unusual travelling merchant has been spotted wandering across the Stolen lands.
    The "Ring of Radiant Arrows" had a typo. Resolution: fixed.
    The "Greater Ring of Balance" had a typo in the description. Resolution: fixed.
    The "Forest Knight's Bracers" could have granted a permanent buff. Resolution: now in the end of fight or when unequipping, the buff is removed. If your character already has a permanent buff from these bracers, just unequip and equip them.
    Hearty Meal had a typo in the description. Resolution: fixed.
    Some weapons didn't have properly working Mithral, Cold Iron and Adamantine Enchantments. Resolution: fixed.

    User Interfaces

    New: during character generation and level-up, you will now be able to see who of the party members already has the spell, skill, or teamwork feat that you're currently looking at.
    New: you can now buy BP from the kingdom management interface.
    New: from now on, you can see the result that your advisor has rolled during a Kingdom event. You can also see which modificators influenced the outcome. Alas, you'll never found out what happened during past kingdom events.
    New: from now on, the kingdom event's or project's card shows whether you have an advisor capable of dealing with it. Once you start an event or project, the card shows which advisor you picked and how many days are left until they're done.
    New: camping banter can now be seen and heard when resting on the global map.
    New: an item's tooltip in the inventory now shows where you have found said items. Very useful when searching for ancient artifact shards for the Storyteller.
    New: the global map now shows the borders of your kingdom. You can pick between 3 settings: show nothing, show only borders, show borders and color the terrain.
    New: in the inventory, you can now make a character's backpack or hat invisible.
    New: for item stacks, you should now be able to see the price and weight both for 1 item and the whole stack.
    New: location notifications on the Global Map now show what was the new thing that happened there.
    New: different events on the Global Map now show different wooden figurines.
    In the inventory, the character doll wouldn't display the FX corresponding to the off-hand weapon being used. Resolution: fixed.
    Scrolling to the end of the saved games list and deleting one would make some of the UI elements disappear. Resolution: fixed.
    The "Death's Door" icon could stay on a character's portrait even after the condition was actually removed. Resolution: fixed.
    Splitting item stacks could lead to incorrect item numbers being displayed. Resolution: fixed.
    Fixed the numbers displaying the weight and cost in the tooltips of items.
    Fixed mistakes in displaying enemies' immunities in the Inspect window.
    Switching from one ability to the other in the level-up window didn't change the relevant description. Resolution: fixed.

    Audio

    The Throne Hall ambience started twice when switching to it from the Kingdom Management mode. Resolution: fixed
    Some magic effects played annoying sounds when leaving a location. Resolution: fixed.
    Characters could erupt in battle cries even when unconscious. Resolution: nerfed. Too imbalanced.

    Misc

    New: added new types of different random encounters on the Global Map.
    Some of the kingdom artisans had incorrect visuals. Resolution: fixed.
    The "Death Ward" spell had the wrong description in Russian. Resolution: fixed.
    Added a red eye FX to Vordakai. You'll be able to see it after leaving and re-entering the area.
    Fixed the flags near the tribune in the stone capital of Lawful Neutral alignment.
    When using stealth, some of the swords could turn upside down. Resolution: fixed.
    Some players still had troubles with flying skeletons in the Sharp Fangs Tribal Camp. Resolution: fixed them.
    Some of the events connected to Valerie's romance could happen even if the main character cannot have a romance with her. Resolution: Fixed.
    Improved detalization in the main square of the unupgraded (wooden) capital.
    Improved visuals of the vendors in regional settlements.
    Improved visuals of the "Wererat Lair" area.
    Added ambient animations to bards in Littletown.
    Added an animation for coronation.
    Added ragdoll to mobs.
    Sometimes, characters wouldn't sheathe their weapons after a combat. Resoultion: fixed.

    System

    Fixed Last Azlanti saves sometimes getting overwritten when starting a new campaign in Last Azlanti mode.
    Music and sound is no longer stopped when the game is in the background.


    A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please, report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.

  2. #2
    I hope for two things in EE:
    1. Better way to inform players why stability of the kingdom is dropping (example from Stable to Worried) and how to remedy that
    2. Better way to know know which scrolls in inventory and shops are known by currently selected character or cannot be learned by currently selected character. I think Baldur's Gate EE has those you can learn with green borders and those you can never learn in red borders. It is really irritating to need to right click on every scroll to find out if you can learn it or not. It is even more irritating to do that from Shop screen as there you cannot even see that.
    If you see spells that might be new in shop screen you need to exit he shop UI, go to spellbook to check if you got such spells in it and then go back t shop UI and buy them.

  3. #3
    Senior Member The Infinity Sock's Avatar
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    It does seem that someone at owlcat has been watching to much hentai when making the slayer class

  4. #4
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    Quote Originally Posted by The Infinity Sock View Post
    It does seem that someone at owlcat has been watching to much hentai when making the slayer class
    Uhhh...no. Slayer is an actual Pathfinder class, one of the "Hybrid" classes.

  5. #5
    Senior Member Stratagemini's Avatar
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    Quote Originally Posted by alanthealpal View Post
    Uhhh...no. Slayer is an actual Pathfinder class, one of the "Hybrid" classes.
    The slayer doesn't have clothes in the beta is the issue.

  6. #6
    Senior Member The Infinity Sock's Avatar
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    Any word on sylvan bloodline getting fey wings at level 15 you are supposed to get fey wings instead of fey magic here is a link to the info http://www.d20pfsrd.com/classes/core...-paizo/sylvan/
    Last edited by The Infinity Sock; 06-01-2019 at 10:29 PM.

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